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Subject: What does a GM computer require?

Author: Dan Homan

Date: 05:58:16 07/15/98

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On July 15, 1998 at 08:13:21, Shaun Graham wrote:

>
>
>Well if you posit that fritz is just say 2450, well a computer 2450 is really
>more consistent than a human 2450 wouldn't you think,( it never forgets it's
>opening, doesn't get sick,isn't late, not in time trouble)?  This greater
>consistency is what makes up for a higher rating in my oppinion(i admit that
>some test on that idea might need to be done)
>
>

I think you hit the main point here, but not in the way that you think.
A computer is very consistent.  So much so that it is a sitting duck.  Yes,
Fritz plays very strong in many positions and many types of games, but it
does not play very strong in all.  As Bob pointed out, it plays rather weakly
in some positions and types of games.  The problem is that Fritz will
*always* play weak in those positions (unless the programmers change it).
Therefore it is a sitting duck and an easy target for humans who learn what
those types of positions/games are.

A GM computer must be strong in all types of positions/games *or* must be
able to adapt (learn) to avoid positions where it is weak.  Without one of
these abilities (Fritz has neither), no computer can play at the GM level
for a protracted period of time.  The reason is the simple one that you
stated... A computer is predictably consistent and humans will learn its
weaknesses.  In the long run this will lead to a program that loses most
of the time to IM and GM strength players.

Note here that I am talking about *protracted* GM level performance, not
simply showing up at a couple of tourneys where the opponents are unfamiliar
with the program's play.

 - Dan



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