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Subject: Re: Help a beginner(2)

Author: Roberto Waldteufel

Date: 16:03:48 07/15/98

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On July 15, 1998 at 08:21:50, frank phillips wrote:

>Thanks to those who responded.  There are some interesting pointers and most of
>all encouragement.  Tom asked about node-rate.  I will do the test he suggested
>of how many nodes it takes to a reach a ply.  The current node rate is around
>40k nps in the starting position, rising to up to 70k nps or so in the endgame:
>where a node is a call to the quiescent search function or a call to Negamax
>that is not also a call to Quiescent (ie nodes are counted in Negamax only after
>the if(depth>=maxdepth) Quiescent(....);   bit).
>
>Don indicated that there are no big leaps just lots of small improvements that
>add up.  This is useful to know.  I obviously have an awful lot of small steps
>to take.  At the moment I bring a local array of structures into existence at
>each incarnation of the search functions.  It is of fixed size -  int MoveT
>move[MAX] - which is gross and may be slowing things down.  I will move to a
>global stack array and pointers next.  You guys seem to have been born
>genetically imprinted with the null move, killer heuristic, hash table,
>bitboards etc concepts  :-)    As a complete beginner I have found it difficult
>to get hold of material describing these techniques and was looking for
>references.- is there a relevant FAQ somewhere?  There are few books on computer
>chess and those mentioned here seem to be out of print.   Perhaps the answer is
>back issues of the ICCA journal - but hopefully not them all.  (Are they
>suitable for only the experienced expert?) .  Without the net and the help of
>members of CCC I would not have even taken my first step.
>
>Frank

Hi Frank,

Two books I would recommend to learn about most of the things discussed:

"Chess Skill in Man and Machine" by Peter Frey (Springer Verlag)

"Computer Chess Compendium" by David Levy (Batsford)

They are not terribly up to date, but I think you'll find them usefull.
Good luck,

Roberto



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