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Subject: Re: Double Nullmove

Author: Andreas Herrmann

Date: 10:15:30 04/25/02

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On April 25, 2002 at 12:39:36, J. Wesley Cleveland wrote:

>On April 25, 2002 at 02:54:03, Andreas Herrmann wrote:
>
>>Hi,
>>
>>I want to implement double nullmove in my chess engine again. Now i'm searching
>>for Zugzwang postions, which should be solved by double nullmove instead of
>>normal nullmove.
>>Another question: How much time costs the double null move in the average.
>>I have tested it in some positions, and my engine needs about 30 to 40 percent
>>more time for the same search depth. Is that normal or is that to much.
>


Thanks for your answer.

>That seems like far too much. Are you reducing the search depth again for the
>second nullmove and only doing it when the first nullmove causes a cutoff?

Yes, i think that's the normal implementation of a double nullmove, and so it's
inside my source code implemented.


>You might also not want to do it too near the leafs, i.e. if the first nullmove goes directly into your quiescence search.

If the first null move goes into the quiescence search, can i do the second
(normal) null move in each case or never or only if it also doesn't end inside
the quiescence search?

Andreas





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