Author: Normand M. Blais
Date: 09:30:52 05/24/02
Go up one level in this thread
On May 24, 2002 at 06:28:39, Vladimir Medvedev wrote: >Where can I find the good explanation of bitboards-based move generators? >Any link to an *english* (not Ñ or C++ !) text, please? Hi, I'm looking into bitboard myself and I came up with way to help me understand. This is what I have so far after studying crafty. ---------------------------------------------------------------- <BITBOARD MAPPING> - crafty bytes: 77777777 66666666 55555555 44444444 33333333 22222222 11111111 00000000 bits: 66665555 55555544 44444444 33333333 33222222 22221111 11111100 00000000 32109876 54321098 76543210 98765432 10987654 32109876 54321098 76543210 bitbd: 11111111 11111111 00000000 00000000 00000000 00000000 11111111 11111111 Files: HGFEDCBA HGFEDCBA HGFEDCBA HGFEDCBA HGFEDCBA HGFEDCBA HGFEDCBA HGFEDCBA ranks: 88888888 77777777 66666666 55555555 44444444 33333333 22222222 11111111 idx: 66665555 55555544 44444444 33333333 33222222 22221111 11111100 00000000 32109876 54321098 76543210 98765432 10987654 32109876 54321098 76543210 - indexes/bits in relation to ranks and files - files A B C D E F G H 1 |00|01|02|03|04|05|06|07| r 2 |08|09|10|11|12|13|14|15| a 3 |16|17|18|19|20|21|22|23| n 4 |24|25|26|27|28|29|30|31| k 5 |32|33|34|35|36|37|38|39| s 6 |40|41|42|43|44|45|46|47| 7 |48|49|50|51|52|53|54|55| 8 |56|57|58|59|60|61|62|63| - squares in relation to bits (in a byte) and bytes - bits 00 01 02 03 04 05 06 07 0 |A1|B1|C1|D1|E1|F1|G1|H1| b 1 |A2|B2|C2|D2|E2|F2|G2|H2| y 2 |A3|B3|C3|D3|E3|F3|G3|H3| t 3 |A4|B4|C4|D4|E4|F4|G4|H4| e 4 |A5|B5|C5|D5|E5|F5|G5|H5| s 5 |A6|B6|C6|D6|E6|F6|G6|H6| 6 |A7|B7|C7|D7|E7|F7|G7|H7| 7 |A8|B8|C8|D8|E8|F8|G8|H8| Relations: bits = (bytes * 8) + bit_no_in_a_byte (ex.: E4 = (byte=4, bit=4) => (4*8)+4 = 32+4 = 36) byte = idx/8 (ex.: 36/8 = 4) bits = idx % 8 (ex.: 36%8 = 4) idx = Bits ranks = 8 - bytes (files,bytes) = (A,0)(B,1)(C,2)(D,3)(E,4)(F,5)(G,6)(H,7) ---------------------------------------------------------------------- I hope this help a "bit". Regards, NMB
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