Author: Tom Kerrigan
Date: 11:46:46 07/30/98
I was just thinking, what if a chess engine was contained in a C++ class? It would have a function that starts a little loop that waits for work. When it gets work, it starts searching. To use it, you make a thread out of this function. Then, when you want to write an MP program, you make several copies of this class and several threads running the respective loops. The threads, being contained in the classes, don't bother each other, except to request work. Comments? Suggestions? Cheers, Tom
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