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Subject: Re: Speedups for BitBoard programs on 64-bit machines

Author: Robert Hyatt

Date: 17:31:41 06/04/02

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On June 04, 2002 at 18:01:03, Gian-Carlo Pascutto wrote:

>On June 04, 2002 at 17:52:47, Dann Corbit wrote:
>
>>On June 04, 2002 at 16:28:39, Gian-Carlo Pascutto wrote:
>>
>>>On June 04, 2002 at 16:18:55, Gian-Carlo Pascutto wrote:
>>>
>>>>Because you are using a processor that is clocked at twice the clock
>>>>frequency?  Why compare a 1ghz processor to a (nearly) 2ghz processor
>>>>and conclude anything about efficiency there?  Is there anything that
>>>>suggests that the alpha is simply more "efficient"?  To justify that
>>>>clock frequency disparity?
>>>>
>>>>A machine twice as fast (clock freq) _should_ perform just as well as
>>>>a 64 bit machine at 1/2 the frequency...  Less would suggest that the
>>>>32 bit machine simply sucks badly.
>>>
>>>I don't agree with the validity of a clock-for-clock comparison,
>>>but if you want to do it anyway, I'll again point to Vincent's
>>>numbers:
>>>
>>>At the same clockspeed, Crafty only gets 33% faster on the 64-bits
>>>machine.
>>>
>>>When you read this, keep in mind that most applications get _more_
>>>than 33% faster on the 64-bits machine.
>>
>>All the new 64 bit chips in the discussion are pretty much beta stage right
>>now.
>
>Not true for the Alpha.

Depends on the alpha being discussed.  DEC had processors beyond the 21264
running.  Although the 21264 was pretty good.  Dann was a bit off on the
performance as Tim Mann was running a 21264 at 600mhz and getting right at
1M nodes per second.  Mckinley is getting 1.5M at 1000mhz, so the alpha might
have a bit of an advantage still. but it is pretty small...

Mckinley is only available to a select few.  21264's are fairly common.
Anything beyond that is not readily available...


>
>>So, I think that architecturally, it makes good sense to design for a 64 bit
>>system right now.
>
>That makes sense, if the 64 bit design is actually faster than the corresponding
>32 bit design (even on 64 bit hardware if you wish).
>
>The case for bitboards is not clear on that matter. Certainly, if
>the speedup over nonbitboards is only 33% they will have a hard time
>convincingly beating alternative appraoches even on 64 bit hardware.
>
>--
>GCP

You are assuming that bitboards are _slower_ than non-bitboard programs on
32 bit machines.  I haven't seen this demonstrated yet.  We can always do some
sort of a test.  IE since the most common move generator issue is "generate all
captures" we can try that with bitboard and non-bitboard approaches to see if
one is really much better than the other on 32 bit machines.  I don't think so
myself.  I think they are pretty equal due to the multiple pipe issue.

But a test could be done to see, since this is the most common thing needed
in a chess engine.




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