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Subject: Re: Did Uri write movei? (yes)

Author: Uri Blass

Date: 08:26:27 06/14/02

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On June 14, 2002 at 07:57:00, Daniel Clausen wrote:

>On June 14, 2002 at 07:38:34, Uri Blass wrote:
>
>>On June 14, 2002 at 03:49:37, Dann Corbit wrote:
>
>[snip]
>
>>>This is a very strange statement if you have hash tables.  I have never seen
>>>any program spend most of its time in generation if it uses hash tables.
>>>
>>>[snip]
>>
>>Hash tables are used today only for better order of moves and not to prune the
>>tree.
>
>When you try the associated move in the HT first (and therefore using the HT for
>move-ordering) you don't necessarily have to call movegen(). All you have to do
>it to verify that the stored move indeed is a legal move in this position.
>
>If you use the HT like that, I'd be surprised if your engine uses so much time
>in the movegen() part.
>
>Sargon

You are right that I do not use hash tables in that way.

I guess that it may give me significant improvement to use hash tables in that
way(I will have to remember more information that is used for my evaluation and
extensions but I can also put that information in the hash tables).

I guess that hash tables may even help me more than they can help other
programmers who use incremental evaluation.

Thanks for the suggestion.

I thought that hash tables are used only for 2 things
1)better order of moves
2)pruning the tree
3)avoid null move pruning.

I did not consider 2 and 3 as very important and I decided to think about other
things because I did not find it simple to do but I now understand that hash
tables can be used also to save generating moves and for movei it may be more
important.

It is not a trivial change but this time I believe that I may get maybe even a
speed improvement by a factor of 2 so I am probably going to work about it in
the near future.

Uri



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