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Subject: Re: Checks in the Qsearch

Author: Robert Hyatt

Date: 06:02:34 07/02/02

Go up one level in this thread


On July 01, 2002 at 20:26:44, Christophe Theron wrote:

>On July 01, 2002 at 12:21:09, Keith Evans wrote:
>
>>On June 30, 2002 at 23:59:59, Christophe Theron wrote:
>>
>>>On June 30, 2002 at 12:28:32, Robert Hyatt wrote:
>>>
>>>>On June 29, 2002 at 14:18:53, Christophe Theron wrote:
>>>>
>>>>>On June 28, 2002 at 17:54:56, Keith Evans wrote:
>>>>>
>>>>>>On June 28, 2002 at 16:33:10, Scott Gasch wrote:
>>>>>>
>>>>>>>Another idea that I read from was that generating non-capturing checks in the
>>>>>>>qsearch against a side that has had a chance to stand pat already is a waste.  I
>>>>>>>really don't understand this idea and disagree with it.  Imagine black has had
>>>>>>>an oppertunity to stand pat but instead plays RxN (N appears hung).  Well this
>>>>>>>looks really good unless white then generates Qd4+ forking blacks R and K and
>>>>>>>winning the R.  If you neglect to generate checks on a side who has already had
>>>>>>>the chance to stand pat you let him get away with RxN and like it.  If the only
>>>>>>>reason to add checks to the qsearch is to find mates then I agree -- checking
>>>>>>>after a side could stand pat is wasted.  But if the goal is to improve tactical
>>>>>>>play then I think this idea is not sound.
>>>>>>
>>>>>>I'll be very interested to see what responses this generates. Hsu took the time
>>>>>>to design and implement special logic to help generate checking and check
>>>>>>evasion moves in Deep Blue which I assume was used in qsearch. This was not a
>>>>>>trivial undertaking - it adds both additional logic and additional interconnect.
>>>>>>He probably had a good reason for doing it, since he could have used that time
>>>>>>for something else like implementing a small hash table.
>>>>>
>>>>>
>>>>>
>>>>>And maybe he had no good reason to do it.
>>>>>
>>>>>As far as I know there are many amateur programmers here that have spent much
>>>>>more time in trying and validating ideas (not even speaking of the commercial
>>>>>programmers) than Hsu.
>>>>>
>>>>>I think Hsu and his team have done a great job in implementing a chess program
>>>>>in a chip.
>>>>>
>>>>>However I think taking him and his team as a reference in chess programming is a
>>>>>big mistake.
>>>>>
>>>>>As I have said, I think there are many chess programmers here who are much more
>>>>>skilled than Hsu and his team in chess programming.
>>>>>
>>>>>
>>>>>
>>>>>    Christophe
>>>>>
>>>>>
>>>>
>>>>
>>>>Hmmm.. I would _never_ make that statement.  Have you _ever_ talked with
>>>>Hsu or Campbell?  I suspect not because if you had, you would not think
>>>>them quite that incapable.
>>>
>>>
>>>I did not say that they are incapable. They have done things I will never be
>>>able to do.
>>>
>>>However I have read their description of the Deep genealogy (the document
>>>published last year and describing their creatures in details, in particular
>>>their evaluation function and search algorithms).
>>>
>>>I think it's probably as good as or even better than having a talk with them, or
>>>else what is the purpose of their publication?
>>
>>I assume that you're referring to an unpublished version of the paper "Deep
>>Blue" Artificial Intelligence 134 (2002) 57-83 (available from
>>www.elsevier.com/locate/artint)
>
>
>
>Yes.
>
>
>
>
>
>>Do you have any opinion regarding the part related to checks in the qsearch?:
>>
>>"The main parameters of the hardware search are described below:
>>...
>>5. Number of ?mating? checks allowed for each side in the quiescence search.
>>A mating check is a checking move which allows zero escape squares for the king
>>or any checking move which is a ?contact? [15] check by the queen. This
>>parameter is used to control the size of the quiescence search.
>>6. Number of singular checking moves allowed in the quiescence search (king has
>>one escape square, or queen or rook contact check, or any check given while the
>>checked side has a hung 16 piece). This parameter is used to control the size of
>>the quiescence search.
>>...
>>
>>[15] A contact check is a checking move to a square immediately adjacent to the
>>opposing king."
>
>
>
>Yes I have an opinion.
>
>This paragraph as well as many other things I have read in their document shows
>that they had some ideas, but due to lack of time to develop and try them, they
>end up with something only half baked. So it turns out to be not working and/or
>just a waste of time.
>
>The paragraph above can be interpreted in different ways, but all of them end up
>uncovering an inefficiency somewhere:
>
>1) (most probable) do they call any contact of a queen with the opponent king a
>"mating check"? Even in the case where the king or any other piece can simply
>recapture the queen? If yes, generating them is in average a waste of time
>everywhere in the QSearch and the optimal number of mating checks for this case
>is 0.
>
>2) a contact of the queen and king is defined as a mating check only if the king
>has no escape and the queen cannot be captured. In this case it is a checkmate
>and if you can detect this in hardware there is no point in generating them.
>Just return +MATE and you are done. The optimal number of QSearch moves (plies)
>to apply this detection is +INFINITE (apply it everywhere in the QSearch).
>
>When I read what has been put in the chips (and most of the time has not been
>used), I can easily see that they had no idea about what would work and what
>would not.
>
>Any skilled chess programmer would have quickly known. That's what the job is
>all about: generate ideas, test them, start again.
>
>If they had invited a real chess programmer in the team, the last version of the
>chips would have been much more efficient.
>
>What this means is that Hsu and his team were at a very high, professional level
>when it is about hardware design. They were at a very amateurish level on the
>matter of chess search algorithms.
>
>
>
>    Christophe


What a review.  Have you _read_ anything they wrote?  "amateurish level
on the matter of chess search algorithms"?  From the people that wrote
_more_ about current search ideas than anybody else?  Null-move.  Singular
extensions.  Lots of other extensions.  You only have to read what they
have written to get a totally different view of what they are capable of.




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