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Subject: Re: Checks in the Qsearch

Author: Uri Blass

Date: 10:38:53 07/05/02

Go up one level in this thread


On July 05, 2002 at 12:50:34, Robert Hyatt wrote:

>On July 05, 2002 at 11:29:08, Uri Blass wrote:
>
>>On July 05, 2002 at 11:00:14, Tony Werten wrote:
>>
>>>On July 05, 2002 at 00:17:09, Uri Blass wrote:
>>>
>>>>On July 04, 2002 at 22:26:44, Robert Hyatt wrote:
>>>>
>>>>>On July 04, 2002 at 11:57:11, Uri Blass wrote:
>>>>>
>>>>>>On July 04, 2002 at 10:07:37, Robert Hyatt wrote:
>>>>>>
>>>>>>>On July 04, 2002 at 03:49:40, Uri Blass wrote:
>>>>>>>
>>>>>>>>On July 03, 2002 at 14:29:17, Robert Hyatt wrote:
>>>>>>>>
>>>>>>>>>On July 03, 2002 at 13:46:17, Christophe Theron wrote:
>>>>>>>>>
>>>>>>>>>>On July 02, 2002 at 20:20:37, Robert Hyatt wrote:
>>>>>>>>>>
>>>>>>>>>>>On July 02, 2002 at 18:54:49, Keith Evans wrote:
>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>Sorry to be anal retentive, but that's a bit of a stretch. Here's what they say:
>>>>>>>>>>>>
>>>>>>>>>>>>"The chess chips optionally support the use of an external FPGA (Field
>>>>>>>>>>>>Programmable Gate Array) to provide access to an external transposition table,
>>>>>>>>>>>>more complicated search control, and additional terms for the evaluation
>>>>>>>>>>>>function. In theory this mechanism would have allowed the hardware search to
>>>>>>>>>>>>approach the efficiency and complexity of the software search. Null move search
>>>>>>>>>>>>was also explicitly supported by this method. Due to time constraints, this
>>>>>>>>>>>>capability was never used in Deep Blue."
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>Read on.  On page 67, section 4.1, item 3, "mate threat".
>>>>>>>>>>>
>>>>>>>>>>>"It is relatively simple using a null move search to detect if there is a
>>>>>>>>>>>threat in the current position....  The Deep Blue implementation ...
>>>>>>>>>>>
>>>>>>>>>>>Which matches what I said.  They had support for a normal null-move search
>>>>>>>>>>>had they wanted to use it, but they did use null-move to detect threats,
>>>>>>>>>>>something that has been done before (and several of us use a form of mate
>>>>>>>>>>>threat extension based on this idea presently).
>>>>>>>>>>>
>>>>>>>>>>>So they used null-move in at least one way, without using it as a forward
>>>>>>>>>>>pruning algorithm, which fits with Hsu's "no errors in the search" theme he
>>>>>>>>>>>mentioned repeatedly over the years.  Extra extensions were one thing to him,
>>>>>>>>>>>but outright errors were something else not to be tolerated.  Right or wrong.
>>>>>>>>>>>I obviously disagree about the errors in a normal null-move search, but I
>>>>>>>>>>>can hardly argue with their success...
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>That's my point as well.
>>>>>>>>>>
>>>>>>>>>>I don't argue about their success.
>>>>>>>>>>
>>>>>>>>>>I'm just saying that they succeeded because their chips were very fast. So fast
>>>>>>>>>>that they allowed them to use inferior search techniques and still succeed.
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>Could you not make the _same_ statement about chess 4.0 in 1975?  Until that
>>>>>>>>>point _everybody_ was doing forward pruning like mad.  They discovered that a
>>>>>>>>>a shallower full-width search had fewer errors and they stomped everybody into
>>>>>>>>>the ground until everyone converted...
>>>>>>>>
>>>>>>>>It is different.
>>>>>>>>It is obvious that selective search from the first plies
>>>>>>>>is a mistake when you have speed.
>>>>>>>>
>>>>>>>>It also seems obvious that pruning rules that are based
>>>>>>>>on the remaining depth is a good idea and you can use them
>>>>>>>>and see everything if you search deep enough.
>>>>>>>>
>>>>>>>>Uri
>>>>>>>
>>>>>>>
>>>>>>>Everybody is overlooking an _important_ detail, so lets take this back to
>>>>>>>CS101:
>>>>>>>
>>>>>>>1.  Forward pruning is a form of selective search.  You cull moves you think
>>>>>>>are no good, so that the rest are basically "extended" or searched deeper than
>>>>>>>the "lemon" moves.
>>>>>>>
>>>>>>>2.  Search extensions do _exactly_ the same thing.  They extend the moves you
>>>>>>>think are "good" so that they are searched more deeply, while the ones you
>>>>>>>do not extend are not searched that deep.
>>>>>>>
>>>>>>>In simple terms, the two ideas are _identical_ in every way, as far as the
>>>>>>>final result.  To say that doing a full-width search with lots of very
>>>>>>>sophisticated extensions is not as good as doing a sophisticated selective
>>>>>>>search (forward pruning) is not a particularly sensible statement to make.
>>>>>>>
>>>>>>>_anybody_ that has spent any time on tree-searching will realize that _either_
>>>>>>>will produce _exactly_ the same result assuming the extensions and forward-
>>>>>>>pruning are done with the same skill level.
>>>>>>>
>>>>>>>So picking on this aspect of deep blue is simply a strawman argument.  They
>>>>>>>clearly do more extensions than the rest of us.  Which _may_ offset their
>>>>>>>lack of forward pruning.  Believing or claiming anything else shows a lack
>>>>>>>of understanding of something...
>>>>>>>
>>>>>>>As far as your selective search comments, It is obvious (to me) that everybody
>>>>>>>is not doing selectivity just deeply in the tree.  It is being done near the
>>>>>>>root as well, based on some very trivial oversights that some programs make from
>>>>>>>time to time.  Oversights that a 4 ply full-width search would see.
>>>>>>
>>>>>>Yes
>>>>>>
>>>>>>I also do selective search in movei by null move pruning
>>>>>>and I think that it is a mistake
>>>>>>but I have more important mistakes to correct in movei
>>>>>>so I do not care about it now.
>>>>>>
>>>>>>pruning deep in the tree and extensions are not the same
>>>>>>because the lines that the deeper blue team did not prune
>>>>>>were not only stupid lines but also quiet lines.
>>>>>>
>>>>>>searching lines that appear to be bad lines
>>>>>>and quiet lines to the same depth is a mistake.
>>>>>>
>>>>>>Uri
>>>>>
>>>>>
>>>>>Selective pruning and selective extensions are _identical_ in result, different
>>>>>in implementation.  Searching bad and quiet lines to the same depth is fine
>>>>>so long as you search critical lines to a deeper depth...
>>>>
>>>>If you search bad line to smaller depth relative to quiet lines you can get a
>>>>speed improvement.
>>>>
>>>>searching everything to at least depth 12 seems to me a waste of time even if
>>>>you can search 200M nodes per second.
>>>>
>>>>It is better to search bad lines to depthes 8-13(depending how bad is the line
>>>>and if the final position is a quiet position) and quiet lines to depth 14.
>>>
>>>Wich would be the same as searching to 14 ply and prune to 8 or
>>>searching to 8 ply and extending to 14.
>>>
>>>OR searching to 11, prune to 8 and extend to 14 ( guess what, there are even
>>>more possibilities depending on how strong you prune or extend )
>>>
>>>Tony
>>
>>You missed my point.
>>
>>My point is that the programmers of deeper blue did not search bad lines to
>>smaller depth relative to quiet lines and even if you can search 200M nodes per
>>second it is a mistake to do it.
>
>
>But they _did_ do this.  They did all sorts of extensions, from singular,
>to threat moves, to you-name-it.  That extends non-quiet moves, while
>leaving the quiet moves alone.  I don't think it so easy to quantify a move
>as "bad".  Just look at WAC141 and tell me how that queen move looks good to
>_any_ surface analysis.  Yet it wins.  Pruning that could lose the game if
>you are black.  Or miss winning it if you are white...  I don't buy the
>concepts of "bad", "quiet" and "tactical".  I prefer "extendable" or "non-
>extendable" instead...
>
>
>
>>
>>Not pruning based on evaluation is a big mistake because in a lot of the lines
>>that the computer searches one side is losing material for no compensation.
>
>Again, WAC141 is the perfect counter-example to this...


A change can be a good change even if I solve part of the positions slower.
If I solve more position at every time control then it means that the change is
probably a good change.

It is also possible to learn from positions that I do not solve about better
rules when not to prune.

Uri



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