Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Checks in the Qsearch

Author: Robert Hyatt

Date: 13:37:53 07/09/02

Go up one level in this thread


On July 09, 2002 at 16:14:31, Uri Blass wrote:

>On July 09, 2002 at 12:48:18, Robert Hyatt wrote:
>
>>On July 09, 2002 at 03:40:31, Christophe Theron wrote:
>>Here is some sample data from crafty:
>>
>>nodes searched: 9.25M
>>nodes searched below a NULL move: 7.75M
>>null_move searches failing high: 1.02M
>>null_move searches failing low: .235M
>>
>>Another position:
>>
>>nodes searched: 15M
>>nodes searched below a NULL move: 5.5M
>>null_move searches failing high: 2.0M
>>null_move searches failing low: .5M
>>
>>That is why I said "this is not about a few percentage points."
>>
>>First position researched with R=4, just for fun:
>>
>>Nodes:  4.7M
>>below NULL: 3.3M
>>fail high: .624M
>>fail low: .138M
>>
>>Going from R=2~3 to R=4 reduced the search time by 50%.
>
>It is interesting to see direct comparison between R=3 and R=4.
>
>I did direct comparison in few test positions between recursive R=2 and
>recursive R=3 and
>there are positions when the time is reduced by more than 50%.
>
>I now run the GCP test suite(5 minutes per move) for recursive R=3.
>
>I am going to compare it later also with R=3 not recursive and with other
>options.
>
>Uri


beware of running tactical tests only.  They tend to highlight the utility
of null-move since so many branches are horribly losing.  I use a combination
of positions with some tactics, some quiet, some opening, some endgames...



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.