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Subject: Re: Checks in the Qsearch

Author: Robert Hyatt

Date: 16:30:00 07/09/02

Go up one level in this thread


On July 09, 2002 at 01:56:15, Uri Blass wrote:

>On July 08, 2002 at 23:34:52, Robert Hyatt wrote:
>
>>On July 08, 2002 at 15:00:46, Uri Blass wrote:
>>
>>>On July 08, 2002 at 13:30:33, Robert Hyatt wrote:
>>>
>>>>On July 08, 2002 at 12:29:17, Uri Blass wrote:
>>>>
>>>>>On July 08, 2002 at 11:39:40, Robert Hyatt wrote:
>>>>>
>>>>>>On July 08, 2002 at 00:21:23, Christophe Theron wrote:
>>>>>>
>>>>>>>On July 07, 2002 at 23:53:16, Robert Hyatt wrote:
>>>>>>>
>>>>>>>>On July 07, 2002 at 23:42:03, Omid David wrote:
>>>>>>>>
>>>>>>>>>On July 07, 2002 at 21:43:47, Robert Hyatt wrote:
>>>>>>>>>
>>>>>>>>>>On July 07, 2002 at 16:47:33, Omid David wrote:
>>>>>>>>>>
>>>>>>>>>>>On July 07, 2002 at 16:36:57, Robert Hyatt wrote:
>>>>>>>>>>>
>>>>>>>>>>>>On July 07, 2002 at 11:48:27, Omid David wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>>On July 06, 2002 at 23:23:28, Robert Hyatt wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>>On July 06, 2002 at 22:29:44, Omid David wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>On July 06, 2002 at 10:20:17, Robert Hyatt wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>On July 06, 2002 at 01:07:36, Ricardo Gibert wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>Okay, but so what?
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>So perhaps the idea of "forward pruning" is foreign to us as well...
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>I see no logical difference between deciding which moves are interesting and
>>>>>>>>>>>>>>>>>worth looking at and deciding which moves are not interesting and not worth
>>>>>>>>>>>>>>>>>looking at. It looks to me like 2 sides of the same coin, so your speculation
>>>>>>>>>>>>>>>>>that "perhaps the idea of "forward pruning" is foreign to us as well..." does
>>>>>>>>>>>>>>>>>not seem to be of any consequence.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>However, that has been _the point_ of this entire thread:  Is DB's search
>>>>>>>>>>>>>>>>inferior because it does lots of extensions, but no forward pruning.  I
>>>>>>>>>>>>>>>>simply said "no, the two can be 100% equivalent".
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>Just a quick point: The last winner of WCCC which *didn't* use forward pruning
>>>>>>>>>>>>>>>was Deep Thought in 1989. Since then, forward pruning programs won all WCCC
>>>>>>>>>>>>>>>championships...
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>In 1992 no "supercomputer" played.  In 1995 deep thought had bad luck and lost
>>>>>>>>>>>>>>a game it probably wouldn't have lost had it been replayed 20 times.   No
>>>>>>>>>>>>>>"supercomputer" (those are the programs that likely relied more on extensions
>>>>>>>>>>>>>>than on forward pruning due to the hardware horsepower they had) has played
>>>>>>>>>>>>>>since 1995...
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>I'm not sure that means a lot, however.  IE I don't think that in 1995 fritz
>>>>>>>>>>>>>>was a wild forward pruner either unless you include null move.  Then you
>>>>>>>>>>>>>>would have to include a bunch of supercomputer programs including Cray Blitz
>>>>>>>>>>>>>>as almost all of us used null-move...
>>>>>>>>>>>>>
>>>>>>>>>>>>>I personally consider null-move pruning a form of forward pruning, at least with
>>>>>>>>>>>>>R > 1. I believe Cray Blitz used R = 1 at that time, right?
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>I believe that at that point (1989) everybody was using null-move with R=1.
>>>>>>>>>>>>It is certainly a form of forward pruning, by effect.
>>>>>>>>>>>
>>>>>>>>>>>Yes, and today most programs use at least R=2... The fact is that new ideas in
>>>>>>>>>>>null-move pruning didn't cause this change of attitude, just programmers
>>>>>>>>>>>accepted taking more risks!
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>I think it is more hardware related.  Murray Campbell mentioned R=2 in the
>>>>>>>>>>first null-move paper I ever read.  He tested with R=1, but mentioned that
>>>>>>>>>>R=2 "needs to be tested".  I think R=2 at 1980's speeds would absolutely
>>>>>>>>>>kill micros.  It might even kill some supercomputers.  Once the raw depth
>>>>>>>>>>with R=2 hits 11-12 plies minimum, the errors begin to disappear and it starts
>>>>>>>>>>to play reasonably.  But at 5-6-7 plies, forget about it.
>>>>>>>>>
>>>>>>>>>So using a fixed R=3 seems to be possible in near future with faster hardware,
>>>>>>>>>doesn't it?
>>>>>>>>
>>>>>>>>
>>>>>>>>Very possibly.  Or perhaps going from 2~3 as I do now to 3~4 or even 4~5 for
>>>>>>>>all I know...  I should say that going from 2 to 3 is not a huge change.  Bruce
>>>>>>>>and I ran a match a few years ago with him using Ferret vs Crafty with Ferret
>>>>>>>>using pure R=2, and then pure R=3.  We didn't notice any particular difference
>>>>>>>>at that time.  It played about the same, searched about the same depth, etc...
>>>>>>>
>>>>>>>
>>>>>>>Increasing R is pointless after 3.
>>>>>>>
>>>>>>>Because instead of having a null move search using 5% of your time (just an
>>>>>>>example, I do not know the exact value), it will use only 2% or 3%.
>>>>>>>
>>>>>>>The speed increase is ridiculous, and the risks are getting huge.
>>>>>>>
>>>>>>>The only thing you can get by increasing R after that is having a percentage of
>>>>>>>search spent in null move close to 0. So a potential of 2% or 3% increase in
>>>>>>>speed.
>>>>>>>
>>>>>>>And an big potential to overlook easy combinations everywhere in the tree.
>>>>>>>
>>>>>>>That's why I believe that working on R>3 is a waste of time.
>>>>>>>
>>>>>>>
>>>>>>>    Christophe
>>>>>>
>>>>>>
>>>>>>You are overlooking _the_ point here.  At present, doing 12-14 ply searches,
>>>>>>R>3 doesn't make a lot of difference.  But in the future, when doing (say)
>>>>>>18 ply searches, R=4 will offer a lot more in terms of performance.  Same as
>>>>>>R=3 did when we got to 12-14 plies...  _then_ it might make sense to up R
>>>>>>once again.
>>>>>
>>>>>I do not know.
>>>>>I did not investigated different R's but I suspect that constant R may be a bad
>>>>>idea and R should be function of the position.
>>>>>
>>>>>I do not see a reason to use R=4 in the future and not to use it today at the
>>>>>same conditions.
>>>>>
>>>>>Uri
>>>>
>>>>
>>>>I adjust R between 2 and 3 already.
>>>>
>>>>The reason to use R=4 in the future is easy:  Which would you rather do to
>>>>reject a move at the current ply...  (a) a search to depth D, or (b) a search
>>>>to depth D-3, or (c) a search to depth D-4?  That is what the R value is all
>>>>about.  And it makes a significant difference at deeper depths.
>>>
>>>Everything that can be used in the future can be used also today.
>>>
>>>If you talk about deep depth you can also today use a rule to search to depth
>>>D-4 and not D-3 if D is big enough.
>>>
>>>I see no reason to wait to the future.
>>>
>>>Uri
>>
>>
>>Two reasons...
>>
>>1.  R=4 doesn't make a huge difference because the current hardware is not
>>fast enough to drive the search deep enough to make it matter.
>>
>>2.  R=4 will produce tactical oversights at today's depths, while R=3 produces
>>fewer of these.
>>
>>I personally think that as depth goes up, so can R, with relative safety.  This
>>based on 8 years of testing this in Crafty...
>
>I see no reason to wait for the future.
>If R=4 is good only for depth>15 then people can use it also today only when the
>remaining depth is bigger than 15.
>
>Uri


Of course, if we _never_ reach that then it becomes pointless to have the
test in the program.  But not in a couple of years.



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