Author: Robert Hyatt
Date: 19:25:07 07/20/02
Go up one level in this thread
On July 19, 2002 at 23:12:28, Ricardo Gibert wrote: >On July 19, 2002 at 23:08:16, Robert Hyatt wrote: > >>On July 19, 2002 at 22:15:31, Ricardo Gibert wrote: >> >>>On July 19, 2002 at 21:43:40, Robert Hyatt wrote: >>> >>>>On July 19, 2002 at 15:50:44, Uri Blass wrote: >>>> >>>>>On July 19, 2002 at 15:25:48, Christophe Theron wrote: >>>>> >>>>>>On July 18, 2002 at 12:14:10, Robert Hyatt wrote: >>>>>> >>>>>>>On July 18, 2002 at 05:58:56, Vincent Diepeveen wrote: >>>>>>> >>>>>>>>On July 17, 2002 at 13:18:40, Christophe Theron wrote: >>>>>>>> >>>>>>>>>On July 16, 2002 at 11:01:23, Vincent Diepeveen wrote: >>>>>>>>> >>>>>>>>>>On July 15, 2002 at 13:11:09, Christophe Theron wrote: >>>>>>>>>> >>>>>>>>>>>On July 15, 2002 at 08:37:34, Omid David wrote: >>>>>>>>>>> >>>>>>>>>>>>I don't think using double null-move is a good idea in practice, since in >>>>>>>>>>>>midgame the chance of zugzwang is negligible and thus it's superfluous (I doubt >>>>>>>>>>>>if even DIEP uses it). However the contribution of double null-move is that it >>>>>>>>>>>>gives legitimacy to the null-move pruning idea, proving that it _is_ a correct >>>>>>>>>>>>search method (anyway, no one doubts null-move nowadays). >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>>Why does double null move prove that null move is a correct search method???? >>>>>>>>>>> >>>>>>>>>>>Doing two null moves in a row means going back to standard search (a search not >>>>>>>>>>>involving an illegal move like null move is). >>>>>>>>>>> >>>>>>>>>>>I fail to see how it legitimates null move. >>>>>>>>>> >>>>>>>>>>Double nullmove legitimates (duh can't you use easier to spell words) >>>>>>>>>>itself, for the obvious reason that it is provable now that a search >>>>>>>>>>depth of n ply, where i may pick n, is going to solve any problem you >>>>>>>>>>give it. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>>OK, I see now. >>>>>>>>> >>>>>>>>>However, it is not true. >>>>>>>>> >>>>>>>>>Due to a nasty interaction with the hash table algorithms, just allowing 2 null >>>>>>>>>moves in a row will NOT solve any problem. >>>>>>>> >>>>>>>>What you refer to is a practical impossibility (assuming you have >>>>>>>>a efficient search) : >>>>>>>> >>>>>>>> your assumption is that from a root position r >>>>>>>> with transition of some moves to position p, side stm to move and >>>>>>>> depthleft=d: >>>>>>>> >>>>>>>> r ==> p(stm,d) >>>>>>>> >>>>>>>> that you visit this position with properties that >>>>>>>> before this move you have made 1 nullmove or less. >>>>>>>> >>>>>>>> so ==> r , nullmove , p >>>>>>>> >>>>>>>> Now a major problem for such an event to occur is that >>>>>>>> after 1 nullmove, sides change the side to move. >>>>>>> >>>>>>>Why is this a problem? IE in my case, position P reached thru a path >>>>>>>with a null-move and position P reached thru a path without null-move >>>>>>>are _unique_ positions... >>>>>> >>>>>> >>>>>> >>>>>>If so, your programs loses a lot of opportunities to prune because it detects >>>>>>less transpositions. But maybe it avoids some problems and is benefical in the >>>>>>end, I do not know. >>>>> >>>>>How much do programs earn by pruning based on hash tables? >>>>> >>>>>Today I do not use hash tables to prune the tree. >>>>>I am interested to know how much rating programs earn from >>>>>using hash tables to prune the tree. >>>>> >>>>>1)Did someone do the experiment of comparing the rating of >>>>>a chess program when hash tables are used only for things like order >>>>>of moves and the rating of the same program when hash tables are used also for >>>>>also to prune the tree. >>>>> >>>>>2)How much speed improvement do programs get in middle game >>>>>from pruning based on hash tables? >>>>> >>>>>Uri >>>> >>>> >>>>Try position fine 70 with and without. Without you might get to depth 15 >>>>or so. With it you can reach depth 40. A _significant_ gain... >>> >>>You're trying to drive Uri crazy aren't you? >>> >>>Did you really think Uri could not think of an example of a position where >>>having hash tables makes a significant difference? >>> >>>Do you really think being able to search a position like Fine 70 to a depth of >>>40 instead of 15 will make a difference in a programs playing strength? >>> >>>Don't you realize people are liable to react to such a reply as yours above as a >>>troll? >>> >>>Please try to be a bit more thoughtful. >> >> >>There was _no_ troll involved. Point by point. >> >>fine 70 _is_ an important hash test. It represents a near-best-case for >>hashing. Which is the best you can do. It increases the search depth by >>at least a factor of 3x in terms of plies searched. >> >>Will that help the program? Clearly in king and pawn endings I see 20+ ply >>searches _all_ the time. And _that_ definitely helps for those positions where >>K+P endings are reached. >> >>But if you want to take a middlegame position, hashing is worth at least a >>factor of 2x based on tests I have run in the past. I can always run them >>again. >> >>So to summarize, fine 70 was and is legitimate. It _clearly_ shows that >>hashing makes a significant difference. I hardly see why _your_ post wouldn't >>be considered a "troll" in fact. As it attacks a legitimate point in a >>utterly simplistic and wrong context... >> >>Perhaps you should follow your own advice and try to be more thoughtful. >>_prior_ to posting??? > >I did. You didn't...again. Excellent response. Lots if informative and qualitative analysis. Just like the previous post you wrote.
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