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Subject: Re: Hello from Edmonton (and on Temporal Differences)

Author: Sune Fischer

Date: 14:53:09 08/05/02

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On August 05, 2002 at 17:18:24, Vincent Diepeveen wrote:
>>It will adjust _all_ the weights that make a contribution in the eval.
>
>I know, but that is exactly the problem.
>
>*that* isn't working, because it doesn't know what it is adjusting,
>so it doesn't draw the right conclusions at all. in fact an infinite
>run of TD learning will only by random luck manage to find out
>what a good parameter set it, that's exactly the problem here.
>
>Drawing conclusions in chess is a problem anyway, because results of
>a game are not always determined whether something is better or worse.

I don't think you understand what TDLeaf is doing at all, which is why you are
so pessimistic about it, to you it is a mysterious black box and you don't
believe in this 'magic'?
Maybe I'm too optimistic, but I won't toss it out the window without trying it.
I think very few people with the required knowledge in _both_ areas have tried
it.

>  THE REAL PROBLEM IN CHESS:
>
>Suppose it happens that the tuner (TD neural network or whatever
>as long as it's optmizing a bunch of parameters at the same time)
>have by accident chosen a starting set where
>*all* my parameters tuned very well except the open file
>bonus. Instead of positive +0.50 it has put it to negative -0.50.

That would be an interesting challenge for the finished tuner, and I will do the
test when I can. But I just don't see how you can ever conclude you have very
well tuned parameters, in fact this is _the_ problem we are trying to solve.
I would judge it by its strength only, if it achieves higher rating than before,
then it's stronger and I would conclude that the values before where _not_
optimal.

>In nowadays chess that means a sure defeat.
>
>So the learner will draw the wrong conclusion, because the
>next run where it tunes another x parameters wrong, the randomness
>of the position makes the defeat less sure.
>
>It is a trivial fact in chess that if you play for random positions that
>the chance you win or draw is bigger than with a good program with one
>huge problem, because the randomness of a position is having a small
>chance to confuse the opponent, because the loss by natural induction doesn't
>apply.
>
>to explain this: if 2 players try to achieve nearly 100% the same thing then
>obviously if 1 thing is completely *dead* wrong, you lose chanceless.
>
>If 2 programs are *completely different* from each other then this chance
>is less.
>
>It's here where it is clear that domain dependant knowledge is required.
>
>No if you make an autotuner you are not going to 'guide' it each run of it.
>you have a tuner out of LAZYNESS. Because you can do yourself a better job
>anyway.

I can't say if a rook is 5 pawns, 5.2 pawns, 5.6 pawns. Is a double pawn 0.8
pawns or 0.73 pawns etc.?
I have no idea what values to give, not even to 0.3 pawn accuracy.

If I setup a position and the static score is off, of those 41 parameters that
contribute, how do I find those that matter and how much to adjust them?

-S.



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