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Subject: What do programs do more often(sacrifice or blunder)?

Author: Uri Blass

Date: 04:23:38 08/13/02


My definition for a sacrifice or blunder
is a move that lose material based on
the depth that programs can see.

The definition of losing material is based on
the material values 1,3,3,5,9.

For a clear definition we need to compare
the evaluation of a program with mainly material evaluation before and after the
move when we give it an hour to search.

A program with mainly material evaluation is defined to be
a program with positional scores
that are always smaller than 0.5 pawns.

The definition of losing material moves may be dependent
on the hardware that is used and the quality of the
search rules of the program that is used.

I define wrong sacrifice to be a blunder(the decision if a sacrifice is wrong
is a human decision).
The question is if we expect to find majority of blunders or
majority of sacrifices in interesting positions from computer games(positions
when the game is already decided are not interesting).

Uri



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