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Subject: Re: How to build the *weakest* program

Author: Dann Corbit

Date: 12:01:27 08/20/02

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On August 20, 2002 at 14:46:51, Omid David wrote:

>On August 20, 2002 at 14:44:43, Albert Silver wrote:
>
>>On August 20, 2002 at 14:36:54, Omid David wrote:
>>
>>>Change a few + and - signs in AlphaBeta search to choose the worst move at each
>>>node :-) This will result in the *weakest* possible engine. Although stronger
>>>programs will be able to find the worst moves more than others ;-)
>>
>>Nah. Just change the values to:
>>
>>Bishop = 1
>>Knight = 1
>>Rook = 1
>>Queen = 1
>>Pawn = 12
>>
>>And watch it sac all of its pieces for pawns at the first opportunity.
>>
>>                                        Albert
>
>What you described results in a very poor program. What I suggested was a
>sophisticated search algorithm to build the weakest possible program, so that no
>one can ever lose to it ;-)

I think that there is already some kind of chess variant like that.



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