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Subject: Re: Testposition (endgame pawns vs. bishop)

Author: Robert Hyatt

Date: 12:34:14 08/27/02

Go up one level in this thread


On August 26, 2002 at 15:19:18, Eduard Nemeth wrote:

>[D]8/4k3/1P3pP1/3b1P1p/7P/3K4/8/8 b - - 0 1
>
>Black to move. What play your program?
>
>Thank you,
>Eduard


I ran this on a quad 550 for a while.  Here is the output:

               21    80:44   1.20   1. ... Kd7 2. Kd4 Kd6 3. g7 Bg8 4.
                                    b7 Kc7 5. Kc5 Kxb7 6. Kd6 Bh7 7. Ke7
                                    Kc6 8. Kxf6 Kd6 9. Kf7 Bxf5 10. g8=Q
                                    Be6+ 11. Kf8 Bxg8 12. Kxg8 Ke5 13.
                                    Kg7 <HT>
         (4)   21->  80:44   1.20   1. ... Kd7 2. Kd4 Kd6 3. g7 Bg8 4.
                                    b7 Kc7 5. Kc5 Kxb7 6. Kd6 Bh7 7. Ke7
                                    Kc6 8. Kxf6 Kd6 9. Kf7 Bxf5 10. g8=Q
                                    Be6+ 11. Kf8 Bxg8 12. Kxg8 Ke5 13.
                                    Kg7 <HT>
         (3)   22    80:46   1.30   1. ... Kd7 2. Kd4 Kd6 3. g7 Bg8 4.
                                    b7 Kc7 5. Kc5 Kxb7 6. Kd6 Bh7 7. Ke7
                                    Kc6 8. Kxf6 Kd7 9. Kg5 Ke8 10. Kh6
                                    Bg8 11. Kxh5 Kf7 12. Kg5 Kxg7 13. f6+
                                    Kf7 <HT>
         (4)   22->  80:49   1.30   1. ... Kd7 2. Kd4 Kd6 3. g7 Bg8 4.
                                    b7 Kc7 5. Kc5 Kxb7 6. Kd6 Bh7 7. Ke7
                                    Kc6 8. Kxf6 Kd7 9. Kg5 Ke8 10. Kh6
                                    Bg8 11. Kxh5 Kf7 12. Kg5 Kxg7 13. f6+
                                    Kf7 <HT>
               23    80:50     ++   1. ... Kd7!!
         (3)   23    80:52   0.90   1. ... Kd7 2. Kd4 Kd6 3. g7 Bg8 4.
                                    b7 Kc7 5. Kc5 Kxb7 6. Kd6 Bh7 7. Ke7
                                    Kc6 8. Kxf6 Kd7 9. Kg5 Ke7 10. Kh6
                                    Bg8 11. Kg6 Bf7+ 12. Kh7 Kf6 13. g8=Q
                                    Bxg8+ 14. Kxg8 Kxf5
         (4)   23->  80:56   0.90   1. ... Kd7 2. Kd4 Kd6 3. g7 Bg8 4.
                                    b7 Kc7 5. Kc5 Kxb7 6. Kd6 Bh7 7. Ke7
                                    Kc6 8. Kxf6 Kd7 9. Kg5 Ke7 10. Kh6
                                    Bg8 11. Kg6 Bf7+ 12. Kh7 Kf6 13. g8=Q
                                    Bxg8+ 14. Kxg8 Kxf5
               24    80:57     ++   1. ... Kd7!!
         (3)   24    81:37   0.13   1. ... Kd7 2. Kd4 Kd6 3. g7 Bg8 4.
                                    b7 Kc7 5. Kc5 Kxb7 6. Kd6 Bh7 7. Ke7
                                    Kc7 8. Kf7 Kd6 9. Kxf6 Bg8 10. Kg6
                                    Ke7 11. Kg5 Bf7 12. f6+ Ke6 13. Kh6
                                    Kxf6 14. Kh7 Bg6+ 15. Kh8
               24->  81:49   0.13   1. ... Kd7 2. Kd4 Kd6 3. g7 Bg8 4.
                                    b7 Kc7 5. Kc5 Kxb7 6. Kd6 Bh7 7. Ke7
                                    Kc7 8. Kf7 Kd6 9. Kxf6 Bg8 10. Kg6
                                    Ke7 11. Kg5 Bf7 12. f6+ Ke6 13. Kh6
                                    Kxf6 14. Kh7 Bg6+ 15. Kh8
               25    81:54   0.00   1. ... Kd7 2. Kd4 Kd6 3. g7 Bg8 4.
                                    b7 Kc7 5. Kc5 Kxb7 6. Kd6 Bh7 7. Ke7
                                    Kc7 8. Kf7 Kd6 9. Kxf6 Bg8 10. Kg6
                                    Ke7 11. Kg5 Kf7 12. f6 Bh7 13. Kh6
                                    Bg8 14. Kg5
         (2)   25->  81:59   0.00   1. ... Kd7 2. Kd4 Kd6 3. g7 Bg8 4.
                                    b7 Kc7 5. Kc5 Kxb7 6. Kd6 Bh7 7. Ke7
                                    Kc7 8. Kf7 Kd6 9. Kxf6 Bg8 10. Kg6
                                    Ke7 11. Kg5 Kf7 12. f6 Bh7 13. Kh6
                                    Bg8 14. Kg5
               26    82:03   0.00   1. ... Kd7 2. Kd4 Kd6 3. g7 Bg8 4.
                                    b7 Kc7 5. Kc5 Kxb7 6. Kd6 Bh7 7. Ke7
                                    Kc7 8. Kf7 Kd6 9. Kxf6 Bg8 10. Kg5
                                    Ke7 11. Kg6 Bf7+ 12. Kg5 Bd5 13. f6+
                                    Kf7 14. Kf5 Bc4 15. Kg5 Bd5
         (2)   26->  82:08   0.00   1. ... Kd7 2. Kd4 Kd6 3. g7 Bg8 4.
                                    b7 Kc7 5. Kc5 Kxb7 6. Kd6 Bh7 7. Ke7
                                    Kc7 8. Kf7 Kd6 9. Kxf6 Bg8 10. Kg5
                                    Ke7 11. Kg6 Bf7+ 12. Kg5 Bd5 13. f6+
                                    Kf7 14. Kf5 Bc4 15. Kg5 Bd5
               27    82:14   0.00   1. ... Kd7 2. Kd4 Kd6 3. g7 Bg8 4.
                                    b7 Kc7 5. Kc5 Kxb7 6. Kd6 Bh7 7. Ke7
                                    Kc7 8. Kf7 Kd6 9. Kxf6 Bg8 10. Kg5
                                    Ke7 11. Kg6 Bf7+ 12. Kg5 Bd5 13. f6+
                                    Kf7 14. Kf5 Bc4 15. Kg5 Bd5
         (2)   27->  82:23   0.00   1. ... Kd7 2. Kd4 Kd6 3. g7 Bg8 4.
                                    b7 Kc7 5. Kc5 Kxb7 6. Kd6 Bh7 7. Ke7
                                    Kc7 8. Kf7 Kd6 9. Kxf6 Bg8 10. Kg5
                                    Ke7 11. Kg6 Bf7+ 12. Kg5 Bd5 13. f6+
                                    Kf7 14. Kf5 Bc4 15. Kg5 Bd5
               28    82:34  -0.01   1. ... Kd7 2. Kd4 Kd6 3. g7 Bg8 4.
                                    b7 Kc7 5. Kc5 Kxb7 6. Kd6 Bh7 7. Ke7
                                    Kc7 8. Kf7 Kd6 9. Kxf6 Bg8 10. Kg5
                                    Ke7 11. Kg6 Bf7+ 12. Kg5 Bd5 13. f6+
                                    Kf7 14. Kf5 Bc4 15. Kg5 Be6 16. Kxh5
                                    Kxf6 <HT>
         (2)   28->  82:48  -0.01   1. ... Kd7 2. Kd4 Kd6 3. g7 Bg8 4.
                                    b7 Kc7 5. Kc5 Kxb7 6. Kd6 Bh7 7. Ke7
                                    Kc7 8. Kf7 Kd6 9. Kxf6 Bg8 10. Kg5
                                    Ke7 11. Kg6 Bf7+ 12. Kg5 Bd5 13. f6+
                                    Kf7 14. Kf5 Bc4 15. Kg5 Be6 16. Kxh5
                                    Kxf6 <HT>


Note that 0.00 is an equal-material draw score or a draw by repetition.

-0.01 is a drawn tablebase game with white being down in material.  IE a
drawn KR vs KRP ending.

+0.01 is a drawn tablebase game with white being up in material, as in a
drawn KRP vs KR ending.

Took a bit of time to see draw and a good bit of time to get off Ke8 which
appears to lose.



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