Author: Robert Hyatt
Date: 15:43:01 09/06/02
Go up one level in this thread
On September 06, 2002 at 18:04:40, Russell Reagan wrote: >On September 06, 2002 at 16:03:06, Robert Hyatt wrote: > >>I don't do that today because each time you change the eval, you have to >>update those min/max values which is something I would continually forget. > >Sounds like a good candidate for OOP. > >Russell It isn't so clear. You have to look at the code, and at the eval terms, and then calculate the worst-case score swings that can produce. I'm not sure how oop is going to solve that... Unless you are talking about each piece evaluation term being a separate "object/method" entity so that you could run them at startup and get the error estimates. But if you have piece/square tables, that counfounds this as you have to know how the piece square tables get modified during the game to get the accurate estimate... it is messy no matter how it is done...
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