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Subject: Re: 'Simple' Pawn Endgame

Author: José Carlos

Date: 06:11:31 09/13/02

Go up one level in this thread


On September 13, 2002 at 08:21:05, Slater Wold wrote:

>On September 13, 2002 at 07:21:34, Uri Blass wrote:
>
>>On September 12, 2002 at 21:47:50, Slater Wold wrote:
>>
>> >               33->   1:54  -4.35   1. ... Ke6 2. Kg4 Kf6 3. Kf3 Kf5 4.
>>>                                    g4+ Ke6 5. Ke3 Kd6 6. h6 Kc6 7. Kd3
>>>                                    Kb5 8. Kc3 Ka4 9. Kd2 Kb3 10. Kd3 Kb4
>>>                                    11. Kd2 Kc4 12. Ke3 Kc3 13. Kf2 Kxd4
>>>                                    14. Kf3 Kd3 15. Kf2 Ke4 16. Ke2 Kf4
>>>                                    17. Kd3 Kxg4 18. Kd4
>>>               34     2:56     ++   1. ... Ke6!!
>>>              time=3:00  cpu=146%  mat=0  n=39656530  fh=90%  nps=219k
>>>              ext-> chk=3683159 cap=29397 pp=237076 1rep=44187 mate=895
>>>              predicted=0  nodes=39656530  evals=7250326
>>>              endgame tablebase-> probes done=399864  successful=115699
>>>              hashing-> trans/ref=99%  pawn=99%  used=45%
>>>              SMP->  split=11479  stop=453  data=14/32  cpu=4:25  elap=3:00
>>
>>For comparison without tablebases based on this post:
>>
>>              time=3:00  cpu=395%  mat=0  n=317723157  fh=90%  nps=1760k
>>              ext-> chk=38571273 cap=300160 pp=1657789 1rep=606903 mate=15767
>>              predicted=0  nodes=317723157  evals=45733071
>>              endgame tablebase-> probes done=0  successful=0
>>              hashing-> trans/ref=93%  pawn=99%  used=98%
>>              SMP->  split=27177  stop=1467  data=15/32  cpu=11:53  elap=3:
>>
>>Some question
>>1)What is the reason for cpu=395% withouit tablebases and cpu=146% with
>>tablebases?
>
>It's a bug in Crafty.  It doesn't know how to properly count CPU time in
>Windows.

  Really? I would say it's due to hard disk accessing, but I'm not sure, of
course.

  José C.


>>2)Do tablebases do crafty so slow in nodes per second(219 with against 1760
>>without) or part of the difference is because of different reasons(for example
>>another application that ran at the same time)
>
>It's the TBs.
>
>>3)What is succesful probe?
>
>A TB position hit.
>
>>I think that every probe should to be succesful if the machine has all the 5
>>piece tablebases.
>>Probes should be done only if there are at most 5 pieces.
>
>It searches TB on the PV.  Perhaps there are no 5 piece in the PV given, but
>there are plenty in the positions searched that are not displayed.
>
>>Uri



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