Author: Dann Corbit
Date: 15:37:57 09/13/02
Go up one level in this thread
On September 13, 2002 at 18:12:54, marc efensy wrote: >- Do you know where to find reference for making chess game using minimax >algorithm? (the minimax theory) You don't want to use the minimax algorithm. Use alpha-beta instead. You will search twice as deeply using alpha-beta. >- How to determine the value for each piece in chess game? Pawn = 1.0, Bishop = Knight = 3.0, Rook = 5.0, Queen = 10.0, King is infinite. >- How to determine the value for checkmate,checkmate,eating a pawn, eating a >rook, etc? Subtract the above value. >- Do you know where i can find simple chess game source code using minimax? Chrilly Doninger's original source is available somewhere. I repeat: You DON'T want to use minimax. >- For the score, i mean: if there is a case > > > Q(queen B) > P2(Pawn W) > P1(pawn W) K(knight W) > >How to determine the value for Q to move (or the calculation) for Q so Q didn't >been eaten by P2 or K, but Q might move to other place or Q will eat P1. >(maybe if to difficult just tell me for one level search) > >- for the upper case, Q is in danger, but how we calculate for computer so the >computer know that Q is in danger? And the computer decide to move to the best >place, how we calculate too so computer know where to move the best place? http://www.xs4all.nl/~verhelst/chess/programming.html http://www.maths.nott.ac.uk/personal/anw/G13GT1/compch.html http://www.galahadnet.com/chess/chessprg/ http://www.ast.cam.ac.uk/~cmf/chess/theory.html http://www.seanet.com/~brucemo/topics/topics.htm That should be enough to get you started. You've come to the right place.
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