Author: Dann Corbit
Date: 02:06:40 09/24/02
Go up one level in this thread
On September 24, 2002 at 04:28:34, Dieter Buerssner wrote: >On September 23, 2002 at 22:09:04, Robert Hyatt wrote: > >> >>I just realized this> >> >>the other night, "yace-author" asked me about crafty's note that says >>"2 standard or 4 blitz games". >> >>I responded "engine authors can play as many games as they want, I only >>try to limit the clones from playing so many games." > >I apologize, also for the tone of my message. I did not realize your answer, but >I have no doubt at all, that it is true. Thanks for clarifying it. > >To my other point: > >You wrote: > >[Ruffian could be] > >"2. A copy of a commercial engine, aided by a hex editor to change strings > to disguise what has happened." > >I mentioned, that there seems to be only one commercial engine that supports UCI >and WB (perhaps I am wrong here, also Rebel may do this). Also, that Ruffian >seems to be running under Unix when logged into ICC. Something, that cannot be >done with a hex editor. > >Perhaps, here I expected something like "Well, you are right, it cannot be done >with a hex editor, so my point 2 is indeed impossible as stated". > >To the wrapper argument: Uli Türke posted, that starting of Ruffian starts >exactly one thread in the task manager. > >I did not say or imply, that you said, that Ruffian is some sort of clone. Just >that at least your point 2 is invalid. > >Sorry again, for my mistone. It is conceivable (though doubtful) that a Winboard engine could run as an Xboard engine under Wine. I have never tried it. There are some other compatibility layers also, but I doubt that they can do better. I am very, very sure that Ruffian is not a commercial engine mangled with some string editor.
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