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Subject: Re: (more)

Author: Robert Hyatt

Date: 11:47:34 09/24/02

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On September 24, 2002 at 04:28:34, Dieter Buerssner wrote:

>On September 23, 2002 at 22:09:04, Robert Hyatt wrote:
>
>>
>>I just realized this>
>>
>>the other night, "yace-author" asked me about crafty's note that says
>>"2 standard or 4 blitz games".
>>
>>I responded "engine authors can play as many games as they want, I only
>>try to limit the clones from playing so many games."
>
>I apologize, also for the tone of my message. I did not realize your answer, but
>I have no doubt at all, that it is true. Thanks for clarifying it.



OK.  It is "forgotten" in my book.  :)


>
>To my other point:
>
>You wrote:
>
>[Ruffian could be]
>
>"2.  A copy of a commercial engine, aided by a hex editor to change strings
>    to disguise what has happened."
>
>I mentioned, that there seems to be only one commercial engine that supports UCI
>and WB (perhaps I am wrong here, also Rebel may do this). Also, that Ruffian
>seems to be running under Unix when logged into ICC. Something, that cannot be
>done with a hex editor.
>
>Perhaps, here I expected something like "Well, you are right, it cannot be done
>with a hex editor, so my point 2 is indeed impossible as stated".

I haven't seen ruffian and unix connected yet.  Which is why I had not even
mentioned the possibility.  I was thinking _purely_ of the windows/dos version
that has been commented on recently (.exe file).




>
>To the wrapper argument: Uli Türke posted, that starting of Ruffian starts
>exactly one thread in the task manager.

That is not a problem in unix.  I can load a program "behind me" and do the
I/O to stdin/stdout myself, and pass the data to it...  there doesn't have to
be two processes, although that would be the easiest way to make this happen.

>
>I did not say or imply, that you said, that Ruffian is some sort of clone. Just
>that at least your point 2 is invalid.
>
>Sorry again, for my mistone.
>
>With best regards,
>Dieter



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