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Subject: Re: Selling Idea to make a chessprogram. Ok.. here it is the answer..

Author: Ilya P. Kozachenko

Date: 14:08:10 08/26/98

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On August 26, 1998 at 16:07:58, Alessio Iacovoni wrote:

>>Why don't you just explain your idea here?  If it survives the critiques, you
>>will have gained something of more value than the small sum of money you are
>>seeking, and if your idea has weaknesses, you would learn about them.
>
>Ok. Here it is...
>
>Now, first some facts:
>
>1. When playing against a chessmachine the "human" player adopts certain
>strategies that it feels will make the "machine" loose...
>
>For example:
>
>(a) let it go out of it's opening book in the very first stage of the fight (as
>Kasparov did at least in one game aginst deep blue if i dont remember wrong).
>(b) play closed games
>(c) exchange as many pieces as possible
>(d) play "calm" and "positional"
>(e) attempt an attack on the computer's castled king with a piece sacrifice
>(strange but many programs will fall in for it!!) - opening lines and exposing
>his majesty.
>(f) make positional sacrifices (i.e. "real" ones)
>
>So basically it seems that the way the program is beaten is through positional
>knowledge and a clever use of sacrifices etc etc.. i.e. intelligence..
>
>But you know all of this.. the solution: have 2 engines play the same game:
>
>a tactically strong one i.e. Fritz
>and a positionally "knowledge based one"
>
>The tactical engine would be in control all of the time, but all of the moves
>would be filted by the "positional one" in such a way as to avoid those
>"bluders" which are typical of programs. The filtering could be weighted in
>suych a way as to ovveride the positional engine filtering if a very strong
>tactical combination is found and viceversa. etc etc..

Are  you a joker or smth else ?
I posted such idea a week ago... and it was quite discussed
read about this, please



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