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Subject: Re: Selling Idea to make a chessprogram. Ok.. here it is the answer..

Author: Robert Henry Durrett

Date: 09:25:50 08/28/98

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On August 28, 1998 at 03:24:40, Alessio Iacovoni wrote:

<snip>

>Serge i'm not a programmer.. but i've studied some logic (philosophy) and i know
>something about sound reasoning... so.. it appears to me that a strategy that
>tries to develop "specialization" is going to be more efficient and successful
>than one using only one single approach. Now... tactical engines have gone very
>far.. they are capable of beating strong players, very strong players, sometimes
>internationa masters and grandmasters. The question that arises is "why is it
>that they cannot always beat a grandmaster"?. The answer: "grandmasters now how
>to exploit the weaknesses of the program. So.. what does this bring us up to.
>logical: to the need of a "positional blunder check" engine....
<snip>

(1) I believe that the "answer," i.e. "grandmasters now how to exploit the
weaknesses of the program." is not a valid premise.
(2) The conclusion, "the need for a positional blundercheck engine" does not
follow logically.

Let me explain why I feel that (1) and (2) are true:

As for (1), if the programs have an inherent weakness, such as inability [or
poor ability] to plan, then even if the GM fails to notice this deficiency, this
deficiency will still take it's toll.  The answer is to correct the inherent
weakness.

As for (2), the suggestion that use of a "positional blundercheck engine" is
only one possible way for someone to try to fix the problem.  What does follow
logically is that "there is a need for someone to fix the problem."  The actual
method for doing that is not indicated logically.  Essentially, it is an
engineering problem.  The "engineer" is told to "go fix the problem" and so he
does, if he can.  But one engineer's solution may be just as good as another's.

I do not mean to discourage your idea, however.  Hang in there!




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