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Subject: Re: What Makes a Chess Engine Better Vs Humans?

Author: Robert Hyatt

Date: 10:49:07 09/06/98

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On September 06, 1998 at 13:15:47, Don Dailey wrote:

>
>Shall we try it on the group?   What is a combination?  Give an answer
>that has no ambiguity whatsoever.   I have never seen one in any book,
>but I've seen many attempts.  You may be able to come up with a strict
>definition of what a combination is, but I'll be many will disagree
>about what this definition should be.   Your definition will probably
>not match peoples perception of what they think a combination is.
>
>


I'd hope there is no debate here.  A combination is a sequence of moves
that ends up either winning material, or winning some positional compen-
sation that is worthwhile, such as an unstoppable passed pawn, or some
such thing.  I generally apply it only to material, such as the occasional
"queen sacs" that happen on ICC.  Only they aren't sacrifices when Crafty
plays Qxg7 with a score of +9 or Mate.  They are winning combinations.
I include positional compensation because sometimes a sequence of captures
ends with a positional killer rather than a direct win of material...



>
>Those are great observations.  I thought I was the only one who felt
>this way.  I want to point out that I don't believe it is impossible
>to have this behavior, (I can by construction create 3 programs with
>intransitive behavior)  I just don't think it's really happening very
>strongly with modern programs.  We often (as humans) see patterns that
>do not exist.

I've certainly seen it, watching enough games on ICC.  I don't quite know
what causes it, but it happens..



>
>
>- Don



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