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Subject: Re: DESPERATE to have everything new already tested for next SSDF rating lis

Author: Uri Blass

Date: 12:44:49 10/21/02

Go up one level in this thread


On October 21, 2002 at 15:27:36, Peter Berger wrote:

>On October 21, 2002 at 15:16:25, Uri Blass wrote:
>
>>On October 21, 2002 at 14:36:00, Peter Berger wrote:
>>
>>>On October 21, 2002 at 14:31:46, Uri Blass wrote:
>>>
>>>>On October 21, 2002 at 14:28:23, Peter Berger wrote:
>>>>
>>>>>On October 21, 2002 at 12:15:23, Kurt Utzinger wrote:
>>>>>
>>>>>>a)
>>>>>>since at SSDF they are testing at 120'/40 [many thanks for this great work] but
>>>>>>95% of all users are (only) playing blitz games
>>>>>>
>>>>>An interesting statement. I wonder if it is true that 95% of the users prefer
>>>>>blitz games, wouldn't it be more useful if the SSDF tested the programs at a
>>>>>faster time control? Although it is true that slow time controls improve the
>>>>>quality of the games, it might be a bad idea to test at time controls only a
>>>>>tiny group of people use.
>>>>
>>>>
>>>>I think that a lot of users are interested in slow time
>>>>control and they may not use computers for comp-comp games.
>>>>
>>>>I believe that the correspondence players are interested in the
>>>>program that is best in slow time control.
>>>>
>>>>They do not use programs for comp-comp tournament but for analyzing
>>>>their games.
>>>>
>>>>Uri
>>>
>>>I agree - but for this group the SSDF results might be of little interest, too,
>>>because they are much too fast.
>>>
>>>Here results in complicated testsuites for long time searches might be much more
>>>interesting.
>>
>>Test suites are not a good substitute for games.
>>
>>I believe that the best estimate that we can get for
>>the ability of programs at long time control is the ssdf list.
>>
>>Uri
>
>Again I agree - but you said that people were interesting in analyzing their
>games or to help them in correspondence games.
>
>If this doesn't mean that they want to let their programs play all the moves (
>which looks a little senseless), we talk about doublechecking moves.

No

I believe that programs can be strong also
in finding good positional moves.
>
>Then results in testsuites might be indeed be more helpful than games at 3
>minute/move time control.
>
>To take it a little further : why is 40/120 such a special time control for
>computergames ?
>
>This makes no sense at all to me, if this isn't the time control people use most
>often with their programs.

There is a reason.

With slower time control the number of games that you can get is too
small for significant results.

120/40 is the best compromise maybe 240/40 could be better but it
is clear that you cannot get significant result in 24 hours per move.

Uri



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