Author: Alessandro Damiani
Date: 13:23:58 10/23/02
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On October 23, 2002 at 09:40:38, René Pickhardt wrote: >Hey everybody, I am new here I started working on chess programs like 6 months >ago. Now I figured that I want to write a good program. That is why I am here. >My old chessprogramm did use minimax 3 plies in depth did use a 2d short array >to represent the board and did not include any special rules like 50 move rule >en passant and castling. The evaluation function was also pretty small. >My old program showed me though, that it is possible to program a computer in >order to play chess and win against humans... >Now I want to start over but correctly. Does anybody here know any good books // >ebooks // tutorials ( english or german ) that describe the idea of bitboards >tell me important things about computer chess. I am not a complete newbie I know >a little bit about the way a chess program should work... >Thanks for your help guys. The best help would be the recommandation of a good >book... Hi René! Here links someone else didn't post yet: http://www.xs4all.nl/~verhelst/chess/programming.html http://www.gamedev.net/reference/programming/features/chess1/ Books: Ernst A. Heinz, "Scalable Search in Computer Chess", Vieweg 1999 T. A. Marsland, J. Schaeffer, "Computers, Chess and Cognition", Springer 1990 Enjoy! Alessandro
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