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Subject: Re: Did Kramnik make it difficult for Kasparov?

Author: Sune Fischer

Date: 14:29:34 10/27/02

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On October 27, 2002 at 17:13:59, Uri Blass wrote:

>On October 27, 2002 at 16:59:48, Sune Fischer wrote:
>
>>On October 27, 2002 at 15:46:07, Uri Blass wrote:
>>>
>>>My definition of 1 ply error is an error that computer can see a big change in
>>>the score based on a search of one ply.
>>
>>Are you kidding. That sacrifice was very deep, he calculated for 45 minutes.
>>What a computer thinks at 1 ply is irrelevant, it can't possibly have seen a
>>fraction of the considerations Kramnik did.
>
>Irrelevant.

No, because most sacrifices are too deep for a 1 ply search (that's why they are
called sacrifices!). You give something now and hope later on to gain back more
material or checkmate, or maybe just to get a lot of initiative.

>Playing a bad sacrifice is still an one ply error even if the selective search
>of kramnik could not see the refutation.
>
>>
>>>The mitsake of kramnik in game 5 was 1 ply error because after the mistakes
>>>programs can see in 1 ply that kramnik is losing a piece(they search the first
>>>move check and extend after the moves because they extend checks and after it
>>>they go to qsearch but it is enough for them to see that kramnik is losing a
>>>piece.
>>
>>I might agree with you if you include regular qsearch on top of that 1 ply, but
>>if they do extensions at 1 ply and actually find the refutation only at 10 plies
>>deep, then it's of course a 10 ply error. The iteration counter is just an
>>arbitrary number in that context.
>
>I think from the point of view of chess programs and most programs can see
>at depth 1 after kramnik's mistake that kramnik is losing because they do check
>extensions and do capture in the qsearch.

By your definition a 1 ply error would depend on the program, a 1 ply error for
program X might be a 4 ply error to program Y, so I don't like this definition.

The ply depth of the error must depend on the depth of the refutation line, and
not on the program.

>>>The mistake of kramnik in game 6 is also 1 ply error because programs can see
>>>big change in the score based on search of 1 ply.
>>>I do not agree that the refutation is more than 1 ply.
>>>Programs usually evaluate from the first ply that the sacrifice is wrong.
>>>
>>>Playing sacrifices for the beauty and not because they are correct is a mistake
>>>of weak players and not of players at the level of kramnik.
>>
>>I don't think so, chess is art and chess players have different styles.
>
>The best chess players see it first as a sport.

Yes, but also as an art, I know Kasparov has used that word:)

>>As the saying goes: "when you have found a good move, look for a better one".
>
>Yes but spending a lot of time on analyzing a move that you suspect to be better
>does not make sense when you already have a good move.

Kramnik must have thought it was deadly.

>>Clearly Kramnik wanted to play the beautiful sacrifice, but be also wanted to be
>>sure it was correct, hence the 45 minutes of thinking.
>>He must have miscalculated, that's all (I don't conspire to him losing on
>>purpose). If his opponent had been a human, things might have been different :)
>
>I suspect that GM's will have no problem to find the right defence in 120/40
>time control.
>
>The only case when kramnik did something similiar against humans was against
>anand and anand had no problem to win.

Computers are well know to have a bad sense of danger, take a look at Nemeth's
games, he lures out the king and checkmates easily, for instance.

>Uri



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