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Subject: Re: need an advice how to detect a bug

Author: Robert Hyatt

Date: 09:39:51 11/03/02

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On November 03, 2002 at 10:38:20, Uri Blass wrote:

>I found that there is a bug in the latest version of movei and it seems based on
>page 130 of the book "the practice of programming" that it is a memory
>allocation error.
>
>I see different behaviour in debug configuration and in release configuration.
>I also saw different behaviour when I only added one printf.
>
>My question is what is the fastest way to detect the bug.

The most likely reason is an uninitialized local variable.  It gets allocated
on the stack, and if you call different things, the stack contents will have
different random values for such variables.

If you have a "lint" program, run it on the source.  These things are pretty
good at detecting such stuff.  If you are using gcc, or if you can use gcc,
use -O to optimize, and -Wall to turn on all warnings.  The -O option turns
on the code to build the dependency graph for each function, showing which
variables are set where and used where, for optimization.  But in doing this,
the compiler will spot places where local variables are used before they are
initialized or set.


>
>I have a lot of arrays and adding a code to check if I wrote outside the
>allocated memory in every place is a lot of work.
>
>I think that it may be better if the compiler can do it for me(or maybe the
>compiler can do it and I do not know how it can do it).
>
>Is there a reason that prevent the compiler to check only in debug mode that
>what I put in the arrays make sense before putting the information in the
>arrays?
>
>Note that I save previous versions of movei and I may try to compare number of
>nodes in debug mode and release mode to try to find the latest version that has
>the bug but the problem is that I cannot know that I have not the bug from
>identical output and I can only know that I have a bug when the output is not
>identical.
>
>Uri



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