Author: Marcel Veldhuizen
Date: 05:57:43 11/04/02
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Sounds like you're using some uninitialized memory, which may be out of bounds memory, or simply memory that was allocated, but never set before being used. I don't know what environment you use, but in debug mode MS Visual C(++) sets all allocated memory bytes to (I believe) 0xCC, in release move the content will be random, which could explain the different behavior in both builds. Without going into third party bounds checkers, the assert() macro is your friend ;)
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