Author: Vincent Lejeune
Date: 15:53:30 11/06/02
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+3 for crafty after 14 games ... aics% Recent games of crafty: Opponent Type ECO End Date 65: - 2775 B 2740 Sjeng [ br 5 3] D37 Mat Nov 06 02 18:34 64: + 2794 W 2721 Sjeng [ br 5 3] E91 Res Nov 06 02 17:57 63: - 2780 B 2735 Sjeng [ br 5 3] C67 Mat Nov 06 02 17:44 62: + 2800 W 2715 Sjeng [ br 5 3] E76 Res Nov 06 02 17:30 61: + 2787 B 2728 Sjeng [ br 5 3] E11 Res Nov 06 02 17:17 60: = 2772 W 2743 Sjeng [ br 5 3] C67 Agr Nov 06 02 17:02 59: = 2774 B 2741 Sjeng [ br 5 3] E11 Agr Nov 06 02 16:49 58: = 2776 W 2739 Sjeng [ br 5 3] B84 Agr Nov 06 02 16:34 57: - 2778 B 2737 Sjeng [ br 5 3] C80 Mat Nov 06 02 16:17 56: + 2798 W 2717 Sjeng [ br 5 3] D01 Res Nov 06 02 15:56 55: = 2785 B 2730 Sjeng [ br 5 3] E11 Agr Nov 06 02 15:37 54: + 2788 W 2727 Sjeng [ br 5 3] B89 Res Nov 06 02 15:27 53: = 2774 B 2741 Sjeng [ br 5 3] C80 Agr Nov 06 02 15:11 52: + 2776 W 2739 Sjeng [ br 5 3] B92 Mat Nov 06 02 14:56 On November 06, 2002 at 18:06:14, Robert Hyatt wrote: >On November 06, 2002 at 16:32:46, Gian-Carlo Pascutto wrote: > >>On November 06, 2002 at 16:28:52, Robert Hyatt wrote: >> >> >>>If you prefer, I might can cobble up something so that Crafty will issue the >>>rematch when it is ready, if _you_ don't have that same problem with done=1 >>>stuff... >>> >>>If you do, give me an idea about how long to wait and I can fire off a >challenge from within Crafty after an appropriate delay... >> >>I don't restart the program, so a small delay will work. >> >>If your quad 400 already goes 1.5Mnps, I will not claim to be able >>to win against the quad 700. Crafty only does 750knps here, so that's >>a large hardware advantage. I'm claiming to be stronger, not that I'm >>sweeping the board with you no matter what the conditions... > >The quad 400 typically goes 1-1.1M nodes per second. The quad 700 is closer to >1.7-1.8M nodes per second... > >> >>-- >>GCP
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