Author: Bob Durrett
Date: 19:06:13 11/15/02
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On November 15, 2002 at 21:46:59, Dann Corbit wrote: >On November 15, 2002 at 21:03:08, Bob Durrett wrote: > >>On November 15, 2002 at 20:12:56, Gian-Carlo Pascutto wrote: >> >>>On November 15, 2002 at 20:06:22, Bob Durrett wrote: >>> >>>> >>>>Suppose you were a Computer Science Professor offering a two semester graduate >>>>course in chess engine design to graduate computer science students. >>>> >>>>What would be the course content? Course Outline? Prerequisites? >>>> >>>>Bob D. >>> >>>http://brick.bitpit.net/~marcelk/2002/marcelk-thesis.ps.gz >>> >>>-- >>>GCP >> >>OK, I can read it. Is the idea that the thesis would be the text for the >>course? > >Yes. With supplemental reading: > > Author: Ernst A. Heinz > Title: ``Scalable Search in Computer Chess'' > Subtitle: Algorithmic Enhancements and Experiments at High Search Depths > Series: Computational Intelligence (ser. eds. Profs. Bibel and Kruse) > Publisher: Vieweg Verlag [268 pages, 31 figures, 57 tables] > ISBN: 3-528-05732-7 > >You read those two things and *poof* you know how to write a decent chess >engine. OK. I'm reading the thesis and ordered Heinz's book from Amazon.com. I expect to have that *poof* within a week after I finish the readings. : ) Are you sure I don't have to be able to program in C ? Maybe a slight detour to learn that first? Bob D.
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