Author: Matthew White
Date: 15:07:12 12/02/02
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Tested the positions with Ruffian 1.0.1 on a PIII 800. Results inline. I'm still incredibly impressed by this engine. Matt On December 02, 2002 at 13:45:57, Peter McKenzie wrote: >I've been looking at some positions from the Warp-Diep game from the WCCC in >Maastricht this year. Here are a few test positions: > >[D]7k/p3Qp1p/1p2n3/4nqP1/2P5/2P3R1/P5RP/3r2BK w - - Depth Time Score Best line 8/19 1.03 2.86 Qxa7 Nf4 Qa8+ Kg7 Rf2 Ned3 Rff3 Ne5 Qa4 Nxf3 Qxd1 8--> 3.06 2.86 Qxa7 Nf4 Qa8+ Kg7 Rf2 Ned3 Rff3 Ne5 Qa4 Nxf3 Qxd1 9/24 3.88 2.73 Qxa7 Nf4 Qa8+ Kg7 Rf2 Ned3 Rff3 Ne5 Re3 Nxc4 9--> 10.31 2.73 Qxa7 Nf4 Qa8+ Kg7 Rf2 Ned3 Rff3 Ne5 Re3 Nxc4 10/24 11.59 -- Qxa7 10/26 15.31 2.15 Qxa7 Nf4 Qe7 Kg8 Qe8+ Kg7 g6 hxg6 Rg5 Rxg1+ Rxg1 Qe4+ R5g2 Kh6 10/28 28.56 x.xx Re2 10/29 43.48 2.44 Re2 Nd3 Qf6+ Qxf6 gxf6 Ndf4 Re4 Nh5 Rf3 Kg8 Rf5 Nc5 10/29 47.95 x.xx Qf6+ 10--> 59.38 2.44 Re2 Nd3 Qf6+ Qxf6 gxf6 Ndf4 Re4 Nh5 Rf3 Kg8 Rf5 Nc5 11/32 1:20 2.39 Re2 Nd3 Qf6+ Qxf6 gxf6 Ndf4 Rf2 h5 Rb2 h4 Rg4 h3 Rg3 11/32 1:31 x.xx Qf6+ 11/32 1:37 2.47 Qf6+ Qxf6 gxf6 Rd8 c5 bxc5 Rb2 Nd7 Rb7 Nxf6 Rxf7 Ne4 Rgf3 11--> 1:45 2.47 Qf6+ Qxf6 gxf6 Rd8 c5 bxc5 Rb2 Nd7 Rb7 Nxf6 Rxf7 Ne4 Rgf3 12/32 1:55 2.50 Qf6+ Qxf6 gxf6 h6 Rg8+ Kh7 Ra8 Nc6 Rc8 Na5 Re8 Nc6 Rg3 Rd2 Rg2 Nc7 Rxd2 Nxe8 Rd7 12--> 2:28 2.50 Qf6+ Qxf6 gxf6 h6 Rg8+ Kh7 Ra8 Nc6 Rc8 Na5 Re8 Nc6 Rg3 Rd2 Rg2 Nc7 Rxd2 Nxe8 Rd7 13/36 2:50 2.51 Qf6+ Qxf6 gxf6 h6 Rg8+ Kh7 Rb8 Rf1 Rb7 Rxf6 Rxa7 Nxc4 Rd7 Ng5 Rc7 Ne5 Bd4 It likes Qf6+ after ~45 seconds. > >Warp played Qe8+ followed by Qa4 here, which wasn't very good. >Qf6+ was suggested and certainly looks like an improvement, although perhaps its >not so easy to white to make progress there. > >The current Warp however prefers Qxa7, which also looks good. Personally I like >Qxa7 better than Qf6. >What do other engines play here? > >[D]8/p4pkp/1p2n3/2P1n1P1/8/1QP3R1/P5RP/2qr2BK b - - Depth Time Score Best line 8--> 1.19 -1.80 ... Nxc5 Qb4 Rd3 Rxd3 Ncxd3 Qe7 Qxc3 Qxa7 Nf4 9/20 2.28 -1.84 ... Nxc5 Qb4 Kg8 Qh4 Ng6 Qh6 Nd3 Re2 Qxc3 9--> 3.80 -1.84 ... Nxc5 Qb4 Kg8 Qh4 Ng6 Qh6 Nd3 Re2 Qxc3 10/22 6.09 -1.75 ... Nxc5 Qb4 Rd3 Qh4 Qxc3 Bxc5 Qxc5 Qh6+ Kg8 Rxd3 Nxd3 Re2 10/24 7.22 x.xx ... Nf4 10/24 8.01 -1.52 ... Nf4 Rc2 Rxg1+ Rxg1 Qe3 Qb1 Qf3+ Rgg2 Nxg2 Rxg2 Nd3 Kg1 Nxc5 Qc2 10--> 8.58 -1.52 ... Nf4 Rc2 Rxg1+ Rxg1 Qe3 Qb1 Qf3+ Rgg2 Nxg2 Rxg2 Nd3 Kg1 Nxc5 Qc2 11/25 10.85 -1.19 ... Nf4 Rc2 Rxg1+ Rxg1 Qe3 Qb1 Qf3+ Rgg2 Nxg2 Rxg2 Nd3 Qg1 bxc5 c4 f5 11--> 12.92 -1.19 ... Nf4 Rc2 Rxg1+ Rxg1 Qe3 Qb1 Qf3+ Rgg2 Nxg2 Rxg2 Nd3 Qg1 bxc5 c4 f5 12/30 18.39 -1.12 ... Nf4 Rc2 Rxg1+ Rxg1 Qe3 Qb1 Qe4+ Rcg2 Ned3 Qf1 Nxg2 Rxg2 Nf4 cxb6 axb6 Kg1 Nxg2 Qxg2 12--> 24.61 -1.12 ... Nf4 Rc2 Rxg1+ Rxg1 Qe3 Qb1 Qe4+ Rcg2 Ned3 Qf1 Nxg2 Rxg2 Nf4 cxb6 axb6 Kg1 Nxg2 Qxg2 13/30 36.31 ++ ... Nf4 13/34 1:31 -0.14 ... Nf4 Rc2 Rxg1+ Rxg1 Qe3 Qb1 Qe4+ Rcg2 Ned3 Qf1 Nxg2 Qf6+ Kg8 Qd8+ Kg7 Qd4+ Qxd4 cxd4 Ne3 c6 13--> 1:47 -0.14 ... Nf4 Rc2 Rxg1+ Rxg1 Qe3 Qb1 Qe4+ Rcg2 Ned3 Qf1 Nxg2 Qf6+ Kg8 Qd8+ Kg7 Qd4+ Qxd4 cxd4 Ne3 c6 14/34 2:36 0.00 ... Nf4 Rc2 Rxg1+ Rxg1 Qe3 Qb1 Qe4+ Rcg2 Ned3 Qf1 Nxg2 Qf6+ Kg8 Qd8+ Kg7 Qf6+ 14--> 2:51 0.00 ... Nf4 Rc2 Rxg1+ Rxg1 Qe3 Qb1 Qe4+ Rcg2 Ned3 Qf1 Nxg2 Qf6+ Kg8 Qd8+ Kg7 Qf6+ 15... 2:51 1/46 Nf4 It finds the draw after 2:36, and it plays Nf4!! after 7.22 seconds. > >Here Diep played Nf4!! which forces a draw. How long do other engines take to >find Nf4 ? >Warp needs about 11 minutes on my PIII 1Ghz. > >[D]8/p4pkp/1p6/2P1n1P1/5n2/1QP1q3/P1R4P/6RK w - - Depth Time Score Best line 8--> 1.12 1.19 Qb1 Qf3+ Rgg2 Nxg2 Rxg2 Nd3 Qg1 bxc5 c4 f5 9/20 1.46 1.12 Qb1 Qe4+ Rcg2 Ned3 Qf1 Nxg2 Rxg2 Nf4 cxb6 axb6 Kg1 Nxg2 Qxg2 9--> 1.97 1.12 Qb1 Qe4+ Rcg2 Ned3 Qf1 Nxg2 Rxg2 Nf4 cxb6 axb6 Kg1 Nxg2 Qxg2 10/24 2.05 -- Qb1 10/27 2.73 0.14 Qb1 Qe4+ Rcg2 Ned3 Qf1 Nxg2 Qf6+ Kg8 Qd8+ Kg7 Qd4+ Qxd4 cxd4 Ne3 c6 10--> 4.43 0.14 Qb1 Qe4+ Rcg2 Ned3 Qf1 Nxg2 Qf6+ Kg8 Qd8+ Kg7 Qd4+ Qxd4 cxd4 Ne3 c6 11/27 5.01 0.00 Qb1 Qe4+ Rcg2 Ned3 Qf1 Nxg2 Qf6+ Kg8 Qd8+ Kg7 Qf6+ 11--> 8.25 0.00 Qb1 Qe4+ Rcg2 Ned3 Qf1 Nxg2 Qf6+ Kg8 Qd8+ Kg7 Qf6+ 12/27 12.38 0.02 Qb1 Qe4+ Rcg2 Ned3 Qf1 Nxg2 Rxg2 Nf4 h3 Nxg2 Qxg2 Qe1+ Kh2 bxc5 c4 f5 12--> 24.51 0.02 Qb1 Qe4+ Rcg2 Ned3 Qf1 Nxg2 Rxg2 Nf4 h3 Nxg2 Qxg2 Qe1+ Kh2 bxc5 c4 f5 13/34 53.60 ++ Qb1 13/34 1:01 0.00 Qb1 Qf3+ Rgg2 Nxg2 Rxg2 Nd3 Qg1 bxc5 c4 Nf4 Qf2 Qxg2+ Qxg2 Nxg2 Kxg2 f5 gxf6+ Kxf6 Kf3 h5 13--> 1:15 0.00 Qb1 Qf3+ Rgg2 Nxg2 Rxg2 Nd3 Qg1 bxc5 c4 Nf4 Qf2 Qxg2+ Qxg2 Nxg2 Kxg2 f5 gxf6+ Kxf6 Kf3 h5 It basically found the draw after 5 seconds, lost it slightly, and then picked it up again at a minute. Though one might argue that an evaluation of 0.02 is still a draw. > >This is the game after Nf4 Rc2 Rxg1 Rxg1 Qe3. >How long for your engine to show a draw score here? Warp's score drops to +0.3 >at depth 12, in about 3.5 minutes. I'll let it continue to see when it sees the >draw. > >thanks, >Peter
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