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Subject: Re: BitScan with reset - not so impressive with 3DNow!

Author: Gerd Isenberg

Date: 07:50:32 12/03/02

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On December 03, 2002 at 09:32:16, Russell Reagan wrote:

>On December 03, 2002 at 06:40:36, Gian-Carlo Pascutto wrote:
>
>>Does this mean that this is the fastest currently known
>>FindFirstAndRemove *and* that it doesn't need assembly?
>>
>>Impressive for sure!
>
>I wonder how much of an increase in playing strength you are going to get from
>gaining an extra 0.36 to 0.73 seconds every billion times you call this. I'm
>betting it's almost nil.

Hi Russell,

It depends how often you traverse bitboards in this way. Currently i do it very
often - and there is a considerable impact. As i mentioned before, i'll try to
eliminate such loops in the future at all, eg. using multiple piece floodfill -
or if i traverse, only isolating the LSB via (b & -b) and doing some clever
mapping later, if needed.

Of course you are right, that there are more important issues influencing the
playing strength, but it's even fun and increasing awareness.

I'm still in an advisement process, with hammer in mind.

Cheers,
Gerd



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