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Subject: Re: Memory benchmark comparison DDR333 vs RDRAM PC1066 !

Author: Robert Hyatt

Date: 08:48:11 12/03/02

Go up one level in this thread


On December 02, 2002 at 23:31:10, Matt Taylor wrote:

>On December 02, 2002 at 22:46:25, Robert Hyatt wrote:
>
>>On December 02, 2002 at 20:07:15, Aaron Gordon wrote:
>>
>>>I'm actually hoping Hyperthreading takes off. What I've seen of it so far hasn't
>>>been too impressive though. Perhaps applications need to be recompiled to better
>>>support it. Anyway, if it's able to take off most likely much more applications
>>>will start having SMP support. When this happens there will be all the more
>>>reason for AMD to introduce the dual-cored Sledgehammer systems. One can only
>>>hope. :)
>>
>>
>>Eugene also reported that running two instances of the tablebase compression
>>code
>>on a single hyper-threaded cpu runs almost exactly twice as fast.  _that_ is
>>impressive performance...
>
>Interesting. I mentioned in another post that the P4 could potentially execute
>almost 2 times faster due to the fact that it has the ability to execute 5 ALU
>ops/cycle while the trace cache can supply at most 3 ops/cycle. It also has a
>slight advantage over Athlon in that the L1 data cache is 1 cycle faster (2
>instead of 3) and would handle the extra strain of another virtual processor
>much better.
>
>I wish Itanium were affordable. I think that architecture would -kill- IA-32. I
>think it has something like 4 KB of register file for applications alone.
>Athlon64 looks promising, though. They've got 16 general registers now to reduce
>the memory contention. At least it will be affordable...

Itanium2 looks very good.  But a bit pricey so far.  Hopefully this will drop
when
AMD introduces something competitive...


>
>Is the algorithm in Crafty at all suitable for running in a distributed system?
>(I would be merrily amused if a small collection of PCs could outperform the ~1
>billion moves/sec that Deep Blue is capable of evaluating.)


Not yet, but one day, yes.  The message-passing is the bottleneck there and at
the
moment, crafty depends on shared memory...  There are ways to "simulate" shared
memory over a network, but the latency doesn't go away and it hurts badly.



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