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Subject: Re: BitScan with reset - not so impressive with 3DNow!

Author: Russell Reagan

Date: 06:03:09 12/05/02

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On December 05, 2002 at 04:15:35, Sune Fischer wrote:

>That is not as bad as I thought, but ask yourself how often do you need this
>information.
>I think you will be needing it a lot when you begin building a sophisticated
>eval().
>I don't believe it is a good idea to do the whole design of the engine around
>the move generator alone, you should consider what you will be needing in all
>the other phases. Ie. if move generation is 20% of your time and eval() is 50%,
>then you really ought to be more worried about how to optimize the evaluation
>and choose some structures that aren't too information limited/expensive.

I had not considered this. Where do you think I would need a faster
piece_on_square() type function in the evaluation?


>>I'm starting to really like this. Non-rotated bitboards, no need for a
>>first_one() type function, and virtually no lookup tables.
>
>Don't you need to index the zobrist table, for instance?

I didn't think of this either. I'll have to think about this some more. It might
be possible to compute the new hash key during move generation when I know the
piece type and how the position is going to change.

Russell



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