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Subject: Re: Criteria for Good Test Positions = ?

Author: Leen Ammeraal

Date: 22:22:51 12/08/02

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On December 09, 2002 at 00:11:41, Mike S. wrote:

>
>(c) The first move of the solution should have a "testing character". This
>means: The first move should be unusual (would commonly bad), for that it's only
>chosen when the engine has seen the idea behind the move. Sacrifices are easy
>examples for that.
>
>If the solution starts with a "normal" move, which sacs nothing or refutes no
>sac etc., the danger is big that it's just chosen by luck. You cannot easily
>tell if the engine has seen the idea in such cases.
>

But might such a testsuite not give an unrealistic outcome
with regard to a program's strength?
For example, I could make my engine try all captures that look bad
before all other legal moves.
That would give a good score with your testsuite, because such
bad captures are likely to be sacrifices. But in realistic play,
such sacrifices do not occur in most positions, so this strategy
of investigating apparent bad captures will give a bad result
in actual games.

Leen




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