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Subject: Re: Is Shredder 7 our last hope?

Author: Uri Blass

Date: 09:21:21 12/09/02

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On December 09, 2002 at 12:17:27, Bob Durrett wrote:

>On December 09, 2002 at 11:23:28, Uri Blass wrote:
>
>>On December 09, 2002 at 11:14:42, Bob Durrett wrote:
>
><snip>
>
>>>>I believe that programs generates trees that are too big and it is possible to
>>>>get the same target by clearly smaller trees.
>>>
>>>That seems to be the main thrust of the "tricks," like alpha/beta.  But these
>>>sorts of tricks have been around quite awhile now.  They are almost becoming "Ho
>>>Hum."  Wouldn't it seem unlikely that anybody will discover any surprising new
>>>trick for making the trees smaller?  [Small evolutionary improvements but no big
>>>revolutionary one.]  Bob Hyatt, for example, seems to be saying that alpha/beta
>>>cannot be generalized.  It's a dead end.  "No room for revolutionary
>>>improvements there," according to Bob H.  : )
>>
>>I believe that there is a room for revolutionary improvements.
>>We only need good functions to find if a move is illogical in order to prune it.
>
>Most interesting!!!  The position evaluations being: (a) primarily to decide
>whether or not to prune versus (b) evaluations to assess the value of the
>positions.
>
>My guess is that these are two very different kinds of evaluation, requiring
>very different kinds of code.  I wonder about Crafty.  Are those 4000 lines of
>source code primarily to decide whether or not to prune, or are they primarily
>to assess positions for their value?

In Crafty They are only to assess positions for their value.

Uri



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