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Subject: Re: Move Generator

Author: Andreas Herrmann

Date: 17:23:13 12/19/02

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On December 19, 2002 at 20:08:03, Russell Reagan wrote:

>On December 19, 2002 at 19:53:46, Andreas Herrmann wrote:
>
>>but a pseudo legal move generator is faster. You have to check if the king is in
>>check only if you must evaluate a position.
>
>I don't understand why you only have to test if the king is in check if you must
>evaluate a position. I do something like this:
>
>search(...)
>  if depth is 0, return eval()
>  generate pseudo-legal moves
>  for each move
>    make the move
>    if the king is in check
>      undo the move
>      go to the next move
>    move found = true
>    score = -search(...)
>    undo move
>    if score >= beta, return beta
>    if score > alpha, alpha = score
>  if !move found
>    if in check, return mate score
>    else, return draw score
>  return alpha
>
>How do you do it without having to check if every move leaves the king in check?
>
>Russell

for excample if i got a value from the hash tables or the table bases i don't
need to evaluate a position and i have some pruning stuff in my search where i
also do not evaluate a position.

Andreas






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