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Subject: Re: Dynamic Pruning System

Author: Jonathan Lee

Date: 21:29:14 12/20/02

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On December 20, 2002 at 23:59:50, John Lowe wrote:

>On December 20, 2002 at 23:38:30, Jonathan Lee wrote:
>
>>I will add that pruning is more important in the middle game, the one with the
>>most nodes needed to solve.
>>Problems that are already solved, you could turn the pruning system off.
>
>So the problem becomes how to recognise "loss without compensation"?
I like to see how computers can recognise the definition of a middlegame versus
an endgame.
GNU software gave a detailed explanation on how each position got a score, for
example.  GNU seemed to optimize their program (the best they could, it's not
like Fritz or Junior or Tiger) by their scores.
Jonathan



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