Author: Robert Hyatt
Date: 09:04:03 12/23/02
Go up one level in this thread
On December 23, 2002 at 04:25:22, Frank Phillips wrote: >On December 22, 2002 at 21:29:07, Robert Hyatt wrote: > >>On December 22, 2002 at 06:44:04, Frank Phillips wrote: >> >>>On December 21, 2002 at 13:57:09, Vincent Diepeveen wrote: >>> >>>>On December 20, 2002 at 22:05:14, Walter Faxon wrote: >>>> >>>>>On December 20, 2002 at 05:40:35, Gerd Isenberg wrote: >>>>> >>>>>>On December 19, 2002 at 16:50:32, Dann Corbit wrote: >>>>>> >>>>>>>Suppose that we are searching at long time control, and the hash table rapidly >>>>>>>fills up. This can throw move ordering in the toilet, if we can't find >>>>>>>transpositions any more. >>>>>>> >>>>>>>What sort of replacement scheme is best for very long searches (several >>>>>>>minutes)? >>>>>> >>>>>>Hi Dann, >>>>>> >>>>>>I use a two table approach. >>>>>> >>>>>>A primary big one, where i replace one of eight with the lowest >>>>>>timestamp/draft/someFlags priority. Exact entries became a bit more resistance >>>>>>against overwriting, the same for most left succesors of every root move (pv and >>>>>>refutations lines). >>>>>> >>>>>>A smaller secondary one, with an always replacement scheme. >>>>>> >>>>>>In general i don't store or probe in qsearch. I use IID in __every__ interior >>>>>>node without a move hint from hash. >>>>>> >>>>>>Regards, >>>>>>Gerd >>>>> >>>>> >>>>>Hi, Gerd. >>>>> >>>>>Good idea about IID! >>>>> >>>>>I have no chess program but it seems to me that one uses hashing for two >>>>>reasons: (1) to save information that was expensive to compute but may not be >>>>>immediately useful (closer to the root), and (2) to save information that wasn't >>>>>very expensive to compute but may be useful very soon (close to the current >>>>>node). That's why a two-table approach (or a one-table, two types of entry >>>>>approach) is so often preferred. >>>> >>>>Not really. >>>> >>>>first there was a concept which most used with a single hash transposition. >>>>then the 2 table concept was invented, but long before that already 8 >>>>probe concepts were there. >>>> >>>>Yet recently cache lines (starting with DDR ram and RDRAM) have increased >>>>that much in length, that you for free can implement without risk a >>>>concept of 4 probes in a row. >>>> >>>>That's obviously working a lot better than 2 slow accesses to ram at >>>>random positions. >>>> >>> >>>I am confused. Memory access for hash tables should be random - yes? >>>Nevertheless, will not the following be together in memory. There could be more >>>elements within the structure of course. >>> >>> >>>typedef struct trans_record { >>> TransRecordT top; >>>#if defined TWO_LEVEL_HASH_TABLE >>> TransRecordT bottom; >>>#endif >>>} HashRecordT; >> >>Of course it will. IN fact, this is my current hash table "entry" >> >>typedef struct { >> TABLE_ENTRY prefer; >> TABLE_ENTRY always[2]; >>} HASH_ENTRY; >> >>One entry "depth-preferred" as always, two entries "always store" >> >>They are in 48 consecutive bytes of memory. >> >> > >Bob > >Does your testing indicate that 3 level tables are better? I used to do it to >use more of the available memory, since I use a standard table size of (2 ^ >power) to avoid using the mod operator, but was never convinced it was better - >table look up and store is more complicated and can take slightly longer. > >Frank I am not using a 3-level table. I am doing _exactly_ what I have been doing for years, two tables. I use the lower N bits to access the three entries as a single struct above. I use the NEXT single bit to choose between the two always-store entries. My approach produces _exactly_ the same node counts as the older separate table approach, for obvious reasons, since they addressing is _identical_. The only difference is this is a couple of percent faster since everything is in one or two cache lines, rathare than always being in two cache lines in the older approach.
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