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Subject: Re: Move Ordering

Author: Andrew Williams

Date: 02:48:43 12/24/02

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On December 23, 2002 at 19:13:41, Bas Hamstra wrote:

>>Other ideas would be: create the move list sorted. To add a new generated move,
>>a binary search for the position in the list would be enough. I doubt, that one
>>can save significant time.
>
>I doubt it too. A couple of days I did an 0x88 experiment to see if I could use
>a C++ STL container ("map") to keep a sorted piecelist. I theory it should be
>efficient, but the result was dramatical. Make/Unmake became a factor 8 slower
>or so. Not a good idea apparently.
>
>Best regards,
>Bas.

I'm not sure that the STL should be used where great speed is required. In the
video games industry it has a reputation for being slow. I've no experience of
my  own to contribute, however.

Andrew



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