Author: Uri Blass
Date: 09:18:13 01/07/03
Go up one level in this thread
On January 07, 2003 at 11:36:03, Uri Blass wrote: >On January 07, 2003 at 10:48:54, Dieter Buerssner wrote: > >>On January 07, 2003 at 10:41:18, Uri Blass wrote: >> >>>On January 07, 2003 at 09:31:35, Daniel Clausen wrote: >>> >>>>On January 07, 2003 at 09:16:21, Uri Blass wrote: >>>> >>>>>Here are some kind of remarks: >>>>> >>>>>C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\stdio.h(97): remark #344: >>>>>typedef name has already been declared (with same type) >>>>> typedef char * va_list; >>>> >>>>[snip] >>>> >>>>My guess is that the Intel compiler is more ANSI-compliant than the M$-compiler >>>>and therefore doesn't like the M$-system header files too much. >> >>Yes. You just have to ignore those warnings. >> >> >>>>>2)I get a lot of remarks for movei and the most popular remark is >>>>> >>>>>external definition with no prior declaration >>>> >>>>Not quite sure what the compiler means with that.. but maybe you call a function >>>>XYZ and the compiler didn't see the declaration before of this function before >>>>that. (like forgot to include the header-file where the function would/should be >>>>declared) >>> >>>Is there a reason that I need to declare that function. >> >>>All calls for the functions are done after the function and in the same file. >> >>In this case, everything is ok. You might need to change >> >>int foo() >>{ /* */ } >> >>to >> >>int foo(void) >>{ /* */ } >> >>For the unspecified order of evaluation, you might want to show an example. >> >>Regards, >>Dieter > >I got that warning in the following function that is supposed to give the change >in the evaluation by a move. > >int evalmove(move_bytes m) >{ > return evalmovewithoutpawns(m)+evalpawnchange(m); >} > >evalmovewithoutpawns gives the change in the evaluation from the piece square >table when evalpawnchange gives the change in the evaluation from the change in >the pawn structure. > >Uri Another thing that I do not like is that some tests that I do suggest that movei performs sligthly worse at very fast time control(1-10 seconds per game) I suspect that it is possible that the intel compiler made movei faster at slow time control but slower at super bullet. I think that I will use the old compiler because the improvement from the intel compiler seems to be minimal and I do not like the big number of warnings that I get that may hide important warning. I will change my functions that get no parameter to void foo(void) I already did it in all the decleration but I guess that it is better if I do it also at the beginning of the function and not only in the declerations but most of the warning of the intel compiler are simply stupid warnings. Uri
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