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Subject: Re: Evaluation in Rebel

Author: Tord Romstad

Date: 13:05:06 01/07/03

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On January 07, 2003 at 07:17:27, Ed Schröder wrote:
>
>Let's go through a couple of xray examples:
>
>[d]rn1qkbnr/pbppp1pp/1p3p2/8/2B5/1QP1P3/PP1P1PPP/RNB1K1NR b KQkq -
>
>The knight on G8 is hanging, 2 attackers, one defender, the lowest attacking
>piece is a bishop. You can extract this from the bit settings.
>
>
>
>
>
>
>
>[d]r2qkbnr/pbppp1pp/1pn2p2/3Q4/2B5/2P1P3/PP1P1PPP/RNB1K1NR b KQkq -
>
>The knight on G8 is not hanging because the lowest attacking piece is a Queen.

I still don't quite understand this, I'm afraid.  How do you determine the
lowest attacking piece from your bit settings in the presence of an x-ray
attack?  How do WB[G8] look for the above two positions?  The way I understand
the section about Rebel's eval on your homepage, the bit vector would look like
this in both cases:

+------+------+------+------+------+------+------+------+
| BIT0 | BIT1 | BIT2 | BIT3 | BIT4 | BIT5 | BIT6 | BIT7 |
+------+------+------+------+------+------+------+------+
|      Number of     | PAWN |KNIGHT| ROOK | QUEEN| KING |
|      ATTACKERS     |      |BISHOP|      |      |      |
+------+------+------+------+------+------+------+------+
|  0   |  1   |  0   |  0   |  1   |  0   |  1   |  0   |
+------+------+------+------+------+------+------+------+

Clearly I am misunderstanding something, but I am not sure what ...

Tord




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