Author: Uri Blass
Date: 08:08:54 01/11/03
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On January 11, 2003 at 10:09:44, Jeroen Noomen wrote: >On January 11, 2003 at 09:04:46, Uri Blass wrote: > >>The main reason that programmers did not do it is because it is not important >>and not because of a significant demage to the level of the program. > >I disagree. There are far too many exceptions, so it is useless to define them >and to solve them. Better play 80% of the game well, than trying to define and >solve the other 20%. And yes, that will damage the program's strength. No It is not going to demage the program strength because in 99.99% of the cases the program can see immediately that there is no draw. If you say that the time that is used for thinking about the problem can be used better than you may be right but demaging the program strength is relative to it's strength before the change. > >Your reasoning is simply too easy, because you cannot define all exceptions to >the rules. If one programmer will try that, he will not succeed in doing so in >1,000,000 years. You do not need to define all the exceptions. We are going to see but David Omid is going to write an article about it and I believe that he implemented knowledge about a lot of fortress positions with no practical demage. > >So the reason programmers are not paying attention to these exceptions: It is >useless, there are too many of them. And using 90% of your time because of >0,00001% of the positions that are exceptions, is not a good thing to do. > >Jeroen The only point that I agree is that using a lot of time for small improvement is not a good thing to do for playing strength but the point is that there are things that are more productive for playing strength and not that it is demaging for playing strength. I also think that I can do something productive here in another way than the way that you think but the importance of it is too small for me(I may do it in the future but now it is not in the top of my priorities). Uri
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