Author: Francesco Di Tolla
Date: 02:04:06 01/15/03
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On January 14, 2003 at 10:43:20, Uri Blass wrote: > >{Game 494 (MoveiXX vs. ACCIDENTE) ACCIDENTE resigns} 1-0 >Blitz rating adjustment: 2635 --> 2602 > >Movei won a game and lost rating. > >Uri The idea is that in the first 20 games you don't have a real floating elo: it is as if you have an unknown fixed elo to be discovered and and you're assigned an estimate that floats. Hence you receive a "provisional" rating, which is not 100% "trustable" and should express an "estimate" of your elo. So you cannot rise or lower you elo you can only improve the quality of the estimate by playing more games In this period, when you play an extra game, even against a lower rated player, you are improwing the quality of the estimate (one more game to make the estimate), but not only the result (win or lose) matters but also the average of you opponents. So the idea is not that at game 13 you had an elo 2635 and at game 14 you have 2602, the idea is that at game 13 the best estime that could be done was 2635 + or - delta and one game later a better estimate was 2602 + or minus a smaller delta. If this deltas are say 100 and 80 (guessed number) an elo 2635 +/-100 and an elo 2602+/-80 are "compatible" estimates (the two ranges 2735-2535 and 2682-2522 have a large oveerlap). Hence one should conclude you elo was not affected by the game, only the estimate was improved, while about the opponent we can say that he was so week that a win agains him would not affect you elo after you hav a real elo. Of course knowing this one could bias the estimate and choose to play only strong players in the provisional period. This implies he could get a bad estimate. But later, when he will have a true elo it will soon fall. This is the magic of elo: it is self correcting system where you can win a game (and some elo) by luck but later you will restitute what you've got withouth deserving it. Anyway one should start to look at the elo only after the score is an established one. regards Franz
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