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Subject: Re: Rating in ICC is meaningless and here is an example

Author: Robert Hyatt

Date: 09:58:36 01/15/03

Go up one level in this thread


On January 15, 2003 at 12:33:05, Miguel A. Ballicora wrote:

>On January 15, 2003 at 11:51:53, Robert Hyatt wrote:
>
>>On January 15, 2003 at 11:09:32, Miguel A. Ballicora wrote:
>>
>>>On January 14, 2003 at 20:47:46, Robert Hyatt wrote:
>>>
>>>>On January 14, 2003 at 19:47:21, Uri Blass wrote:
>>>
>>>[snip]
>>>
>>>>>I do not suggest exactly how to do it and it seems that the problem does not
>>>>>interest the ICC.
>>>>
>>>>
>>>>ICC is not interested.  FIDE is not interested.  USCF is not interested. In
>>>>fact, _no_ chess federation I know of does the initial rating differently than
>>>>what is done today.
>>>
>>>
>>>I told you already, FIDE does not do it in the same way.
>>
>>Have they changed this recently?  My last official rules from FIDE used
>>the _same_ "provisional rating" formula that everyone else uses.  The
>>classic win+400 + draw + lose-400 / N formula that ICC uses.
>>
>>So I guess I don't understand what you mean, assuming they _have_ changed
>>the way that they calculate _initial_ ratings.
>
>They did change (just checked) to make it more simple for players to check the
>rating by themselves. Check point 14.4, when they mention that doing a
>calculation differently will more accurate (game by game).
>
>http://www.fide.com/official/handbook.asp?level=B0214
>
>In another place, the danger of avegaring becomes obvious when it is suggested
>what kind of player should not be invited to a tournament.
>
>see point 10.68
>
>"...F was a poor choice of player for the tournament. He dragged down the
>average rating too much. If a player rated 2380 or higher had replaced him, C
>would achieve a better rating even with one point less..."
>
>http://www.fide.com/official/handbook.asp?level=B0210
>
>[snip]
>
>>>>Can you spell "Elo"???
>>>
>>>This is rather insulting. You are dealing with Uri and me like we are two
>>>schoolboys and you are not more qualified than any of us in this matter. I do
>>>not mind it if it comes with some content, but you are not even reading the
>>>messages. Uri pointed out a problem and you come with the
>>>"'I don't like that, fix it' is _not_ going to produce changes."
>>>What? it is not possible to post anymore something about something that you do
>>>not like? Before you find a solution, you have to identify a problem and discuss
>>>about it. Not to mention, suggestions were provided.
>>>
>>>Miguel
>>
>>It wasn't intended to be insulting.  It was intended to point out that
>>what you are talking about is _exactly_ what the Elo system was designed to
>>do.
>>
>>Neither of you have produced any _reasonable_ approach to initially compute
>>a players rating.  That seems to be all that is in debate here, as once the
>>provisional period is up, the Elo system seems to be accepted by all, even
>>with the minor "flaw" in the assumption of what K should be.  But for the
>>provisional period I have seen _no_ suggestion that makes any sense yet.  I
>
>You have not seen or you have not looked for? FIDE did it different as many
>other federations did in the past (I am sure about the Argentinian for
>instance).
>
>>have asked you in another post to simply make a precise formulation of an
>>algorithm that you think is better.  I can then show you why it is not better
>
>I did a formulation that apparently you did not understand. In another post,
>Richard explained it again. Maybe that is clearer.
>
>Miguel


Here is the way to prove your way is better or worse.

Take _any_ tournament.  Pick a player and assume his rating is unknown and
compute it as though it were provisional, based on the results in that
tournament.  Compare the result to his _real_ rating at the end of the
event, since that is a known value.

Do this both ways.  Using the simple average, as well as any approach you
want to propose as better.

See which one produces the more accurate result for a bunch of unique
cases.  The one with the lowest sum-of-error-squared is the best approach.
I'll be surprised if the current TPR approach can be beaten if you pick
a single player and compute his rating using both.  Repeat for each player
in the event.  For multiple events...




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