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Subject: Re: Slow EGTBs

Author: David Rasmussen

Date: 22:26:32 01/16/03

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On January 16, 2003 at 20:03:28, Robert Hyatt wrote:

>On January 16, 2003 at 17:01:29, David Rasmussen wrote:
>
>>On January 16, 2003 at 16:48:22, Robert Hyatt wrote:
>>
>>>
>>>See my response earlier.  With 8-9 pieces on the board, you are doing a
>>>worst-case
>>>test, as many lines will turn into a probe.  With more pieces, this tapers off.
>>>And, of
>>>course, if you are in a game, the cache gets "seeded" slowly so that the
>>>drop-off won't
>>>be as bad as when starting off in a near-EGTB position.
>>
>>I know this is a harsh test, but to begin with I posted this because I
>>experience this slowdown in real games.
>>
>>/David
>
>
>Everybody has seen this.  That is why most of us limit how deep we are into the
>tree when probing is allowed.  The information you get is perfect, but if you
>probe too much, the loss of depth gets you killed tactically.
>

*sigh* As I've written several times in this thread, I _do_ limit probing. More
so than Crafty, for what I can read. You probe in the first two plys
unconditionally, I do it in the first only. And if you have the whole set, that
rule doesn't even make sense. All other limitations are the same as Crafty's as
far as I can see. You can also see from my probe numbers that I don't probe more
than others.

>You have to find the right balance.  I used to have an adaptive algorithm that
>varied the depth limit for probes based on how badly I was slowing down, but
>it was too complicated and too much trouble.  And probes sometimes come in
>spurts with long "silent" spots due to hashing, etc...

Sure.

/David



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