Author: Dann Corbit
Date: 03:44:08 01/22/03
Go up one level in this thread
On January 22, 2003 at 06:09:22, Dann Corbit wrote:
>On January 22, 2003 at 05:33:20, Matt Taylor wrote:
>
>>On January 22, 2003 at 04:27:16, Dann Corbit wrote:
>>
>>>On January 22, 2003 at 03:29:05, Matt Taylor wrote:
>>>
>>>>On January 21, 2003 at 17:03:33, Dann Corbit wrote:
>>>>
>>>>>On January 21, 2003 at 15:48:57, Sander de Zoete wrote:
>>>>>
>>>>>>The following instruction I found for the new architecture of Intel Chips
>>>>>>
>>>>>>BSWAP—Byte Swap
>>>>>>
>>>>>>Description
>>>>>>Reverses the byte order of a 32-bit (destination) register:
>>>>>>
>>>>>>Operation
>>>>>>TEMP ¬ DEST
>>>>>>DEST(7..0) ¬ TEMP(31..24)
>>>>>>DEST(15..8) ¬ TEMP(23..16)
>>>>>>DEST(23..16) ¬ TEMP(15..8)
>>>>>>DEST(31..24) ¬ TEMP(7..0)
>>>>>>Flags Affected
>>>>>>None.
>>>>>>Opcode Instruction Description
>>>>>>0F C8+ rd BSWAP r32 Reverses the byte order of a 32-bit register.
>>>>>>
>>>>>>It is only valid for 486 architecture.
>>>>>>
>>>>>>If this instruction can be used, it should be very easy to reverse Reverse
>>>>>>BitBoards into Forward Boards again. Saving a lot of updating in make and unmake
>>>>>>move and also be much faster using the bitboards for generating attack
>>>>>>board for evaluation purposes, incheck checks etc.
>>>>>>
>>>>>>The thing left to do is to reverse the bits per byte.
>>>>>>
>>>>>>I use the following trick, but it doesn't seem to work voor the value 9. Let me
>>>>>>show you what I mean: (and ofcourse, can you help me?)
>>>>>>
>>>>>>In C code, it looks like this:
>>>>>>
>>>>>>typedef unsigned __int64 BITBOARD;
>>>>>>
>>>>>>void ReverseBitsPerByte(BITBOARD bitboard)
>>>>>>{
>>>>>>// 1. Load the constant, k = 5555555555555555h
>>>>>>BITBOARD k = 0x5555555555555555;
>>>>>>
>>>>>>// 2. x = [(x shl 1) and k] or [(x and k) shr 1] result is: EFCDAB8967452301
>>>>>>bitboard = ((bitboard<<1) & k) | ((bitboard & k)>>1 );
>>>>>>}
>>>>>>
>>>>>>Initial bitboard:
>>>>>>11111110
>>>>>>11011100
>>>>>>10111010
>>>>>>10011000
>>>>>>01110110
>>>>>>01010100
>>>>>>00110010
>>>>>>00010000
>>>>>>
>>>>>>Result of ReverseBitsPerByte(bitboard):
>>>>>>01111111
>>>>>>00111011
>>>>>>01011101
>>>>>>00011000<--what the ^*&* goes wrong here? Should be 00011001.
>>>>>>01101110
>>>>>>00101010
>>>>>>01001100
>>>>>>00001000
>>>>>>
>>>>>>Thanks for any help or suggestions.
>>>>>
>>>><snip code>
>>>>
>>>>These are all basically the same algorithm. It's going to take a while to
>>>>rearrange everything when you do it bit-by-bit. Sander has the right idea by
>>>>first swapping bytes and then trying to reverse the bits within the bytes (8*2
>>>>ops + the swap as opposed to 64*2 ops).
>>>
>>>The algorithms don't perform identically.
>>>They don't require 64 ops.
>>>Once you get the "Sander" algorithm completed, compare the two (and also the
>>>COBRA algorithm).
>>
>>Yes, breverse5 is a divide-and-conquer algorithm. The others all iterate 64
>>times. Assuming 2 ops/iteration was a gross underestimate as they use heavy
>>masking and shifting.
>>
>>2 bswaps (and probably a mov, too) will reverse the bytes; afterward, the bits
>>can be reversed as well.
>>
>>Not sure when or if I can have a look at COBRA and think about the algorithm --
>>I've got more than enough mandatory work right now.
>
>The COBRA algorithm is designed for big bit sequences. I don't know how well it
>adapts to 64 bits. I have only just downloaded the paper.
>
>This algorithm:
>
>typedef unsigned long ling Bitboard;
>
>Bitboard breverse5(Bitboard n)
>{
> int i = 64;
> Bitboard m = -1;
> while (i /= 2)
> m ^= m << i, n = n >> i & m | (n & m) << i;
> return n;
>}
>
>iterates 6 times. I suspect it will be faster than something table driven.
>Perhaps also faster than 8 mask and shift operations.
>
>I'll be surprised if anything can beat it by 20%.
Here is the generated assembly language. It would look a lot prettier on a 64
bit chip, for sure.
PUBLIC ?breverse5@@YI_K_K@Z
?breverse5@@YI_K_K@Z PROC NEAR
.B4.1: ; 202 ; Preds .B4.0
;;; {
00000 57 push edi ;C:\tmp\brev.cpp
00001 56 push esi ;C:\tmp\brev.cpp
00002 55 push ebp ;C:\tmp\brev.cpp
00003 53 push ebx ;C:\tmp\brev.cpp
00004 83 ec 14 sub esp, 20 ;C:\tmp\brev.cpp
00007 8b 54 24 28 mov edx, DWORD PTR [esp+40] ;C:\tmp\brev.cpp
0000b 8b 5c 24 2c mov ebx, DWORD PTR [esp+44] ;C:\tmp\brev.cpp
;;; int i = 64;
;;; Bitboard m = -1;
;;; while (i /= 2)
;;; {
;;; m ^= m << i, n = n >> i & m | (n & m) << i;
;;; iterations++;
0000f 8b 0d 00 00 00
00 mov ecx, DWORD PTR ?iterations@@4IA ;C:\tmp\brev.cpp
00015 89 4c 24 0c mov DWORD PTR [esp+12], ecx ;C:\tmp\brev.cpp
00019 89 54 24 08 mov DWORD PTR [esp+8], edx ;C:\tmp\brev.cpp
0001d b8 ff ff ff ff mov eax, -1 ;C:\tmp\brev.cpp
00022 89 44 24 04 mov DWORD PTR [esp+4], eax ;C:\tmp\brev.cpp
00026 be ff ff ff ff mov esi, -1 ;C:\tmp\brev.cpp
0002b bf 20 00 00 00 mov edi, 32 ;C:\tmp\brev.cpp
; LOE ebx esi edi
.B4.2: ; 1212 ; Preds .B4.11 .B4.1
00030 8b 44 24 04 mov eax, DWORD PTR [esp+4] ;C:\tmp\brev.cpp
00034 8b d6 mov edx, esi ;C:\tmp\brev.cpp
00036 8b cf mov ecx, edi ;C:\tmp\brev.cpp
00038 e8 fc ff ff ff call __allshl ;C:\tmp\brev.cpp
; LOE eax ebx esi edi
.B4.7: ; 1212 ; Preds .B4.2
0003d 31 44 24 04 xor DWORD PTR [esp+4], eax ;C:\tmp\brev.cpp
00041 33 f2 xor esi, edx ;C:\tmp\brev.cpp
00043 8b 44 24 08 mov eax, DWORD PTR [esp+8] ;C:\tmp\brev.cpp
00047 8b d3 mov edx, ebx ;C:\tmp\brev.cpp
00049 8b cf mov ecx, edi ;C:\tmp\brev.cpp
0004b e8 fc ff ff ff call __aullshr ;C:\tmp\brev.cpp
; LOE eax ebx esi edi
.B4.9: ; 1212 ; Preds .B4.7
00050 8b ea mov ebp, edx ;C:\tmp\brev.cpp
00052 8b 54 24 04 mov edx, DWORD PTR [esp+4] ;C:\tmp\brev.cpp
00056 23 c2 and eax, edx ;C:\tmp\brev.cpp
00058 89 44 24 10 mov DWORD PTR [esp+16], eax ;C:\tmp\brev.cpp
0005c 8b 44 24 08 mov eax, DWORD PTR [esp+8] ;C:\tmp\brev.cpp
00060 23 ee and ebp, esi ;C:\tmp\brev.cpp
00062 23 c2 and eax, edx ;C:\tmp\brev.cpp
00064 23 de and ebx, esi ;C:\tmp\brev.cpp
00066 8b d3 mov edx, ebx ;C:\tmp\brev.cpp
00068 8b cf mov ecx, edi ;C:\tmp\brev.cpp
0006a e8 fc ff ff ff call __allshl ;C:\tmp\brev.cpp
; LOE eax ebp esi edi
.B4.11: ; 1212 ; Preds .B4.9
0006f 83 44 24 0c 01 add DWORD PTR [esp+12], 1 ;C:\tmp\brev.cpp
00074 8b da mov ebx, edx ;C:\tmp\brev.cpp
00076 0b dd or ebx, ebp ;C:\tmp\brev.cpp
00078 0b 44 24 10 or eax, DWORD PTR [esp+16] ;C:\tmp\brev.cpp
0007c 89 44 24 08 mov DWORD PTR [esp+8], eax ;C:\tmp\brev.cpp
00080 81 c7 00 00 00
80 add edi, -2147483648 ;C:\tmp\brev.cpp
00086 81 d7 00 00 00
80 adc edi, -2147483648 ;C:\tmp\brev.cpp
0008c d1 ff sar edi, 1 ;C:\tmp\brev.cpp
0008e 85 ff test edi, edi ;C:\tmp\brev.cpp
00090 75 9e jne .B4.2 ; Prob 83% ;C:\tmp\brev.cpp
; LOE eax ebx esi edi al ah
.B4.3: ; 202 ; Preds .B4.11
00092 8b 4c 24 0c mov ecx, DWORD PTR [esp+12] ;
00096 89 0d 00 00 00
00 mov DWORD PTR ?iterations@@4IA, ecx ;C:\tmp\brev.cpp
0009c 8b d3 mov edx, ebx ;
;;; }
;;; return n;
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