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Subject: Re: Suturb - Bob

Author: Keith Evans

Date: 14:40:27 01/24/03

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On January 24, 2003 at 12:22:53, Robert Hyatt wrote:

>On January 24, 2003 at 12:13:35, Jeremiah Penery wrote:
>
>>On January 24, 2003 at 10:25:44, Robert Hyatt wrote:
>>
>>>On January 24, 2003 at 02:15:34, Jeremiah Penery wrote:
>>>
>>>>On January 24, 2003 at 00:56:41, Robert Hyatt wrote:
>>>>
>>>>>On January 23, 2003 at 23:20:33, Jeremiah Penery wrote:
>>>>>
>>>>>>On January 23, 2003 at 20:59:04, Robert Hyatt wrote:
>>>>>>
>>>>>>>means that some sort of PCI bus interface is also needed.  The PCI bus is
>>>>>>>changing regularly as well, as it its clock frequency.
>>>>>>
>>>>>>??
>>>>>>The basic PCI bus has not changed in at least 10 years, so I'm not sure what
>>>>>>you're talking about here.
>>>>>
>>>>>Mine has.  64 bit pci.  32bit pci.  which speed?  Etc.
>>>>>
>>>>>You have to make a card that will plug into the thing.  10 years ago it would
>>>>>have probably been an EISA card.  3 years ago 32 bit PCI.  Now 64bit pci.  And
>>>>>so forth...
>>>>
>>>>About 10 years ago, I had a 486 something or other.  It had PCI slots which were
>>>>identical to the PCI slots in my computer today (32 bits/33MHz).  Sure, you can
>>>>get 64 bit/66MHz slots, but 32b/33MHz slots are still most plentiful, as they
>>>>have been for years.  Really, you can only find the 64bit/66MHz slots on some
>>>>server-type motherboards, and often they still have some of the old slots as
>>>>well.  Further, I think (but I'm not totally sure) that 32-bit cards work in
>>>>64-bit slots.
>>>
>>>
>>>First, they don't work.  And second, the point is about getting better (faster)
>>>as time
>>>passes.  Using old PCI slots gives you a specific bottleneck to talk to a
>>>chess-processor
>>>that sits on the PCI bus.   If you stick at the stock 32 bit 33 mhz bus speed,
>>>then the faster
>>>you make the microprocessor itself, the less searching you can do on the chess
>>>processor to
>>>keep a speed balance (same issue exactly was found in deep blue).
>>>
>>>The point is that if you want to go faster you have to speed up the bottleneck
>>>as well or
>>>you don't advance.
>>
>>You seemed to originally imply that changing the PCI interface of the card
>>(several times) was mandatory, due to changing standard.  My point was that they
>>could have kept the same interface if they chose to, because the standard hasn't
>>really changed.  If they absolutely want the best performance, they can use one
>>of the bigger/faster PCI variants, but it is their choice to do so.  Even so,
>>they can't have changed it more than once or twice in its lifetime.
>
>I used the term PCI pretty generically.  If someone had done an FPGA board 15
>years ago, they would have had to re-do it 10 years ago to go faster.  They
>would need
>to re-do it again today to move to a 64 bit slot.  My point was, the "bus" is a
>bad place
>to "sit".  Because it is a bottleneck, and just because you can clock the fpga
>faster, you
>still have a data transfer rate problem with the raw bus itself, and to move the
>speed up,
>you have to move to the most recent bus, which probably won't be PCI much
>longer.
>

If you designed such a beast well, then the bus interface would be the least of
your worries.

Some reasons I can think of that custom chess hardware isn't seen much:

1. It requires a lot of money for hardware. If you really want to be competitive
then you'll need the latest FPGAs. Right now at work we're using a nice $6000
FPGA to prototype an ASIC. If I were going to to a hardware chess project then I
would want to use something of equal or greater capability - and I would
probably want N of them.

I'm assuming that it would take such hardware to motivate somebody to do such a
project, otherwise why not just write a pure software engine? What's the point
of a weak hardware based engine? The whole point of doing it would be to
dominate the field. (Isn't this what drove Hsu?)

2. It requires a lot of money for development tools. We're talking tens of
thousands of dollars.

3. There aren't many hardware engineers that have written chess engines, or are
interested in doing it. (I think that anybody building a hardware chess engine
would first write a pure software engine to learn the state of the art
techniques. And then to experiment.)

[4. It's a huge opportunity cost - you could use these same skills/tools to earn
a lot doing ASIC work. If you actually own and pay maintenance on your tools,
then this is an issue.]

Regards,
Keith



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