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Subject: Re: Repost from r.g.c.c -- do pawns change their value as they advance?

Author: Marc van hal

Date: 15:20:43 09/26/98

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On September 26, 1998 at 10:18:16, Robert Hyatt wrote:

>On September 25, 1998 at 18:04:35, Danniel Corbit wrote:
>
>>Here is a position from the kurrent kkup2 kontest from
>>http://www.gambitsoft.com/kup/chess1/index1.html [which I have carped about
>>before]:
>>[Event "Komputer Kup 2"]
>>[Site "?"]
>>[Date "1998.2.9"]
>>[Round "?"]
>>[White "Crafty (C)"]
>>[Black "Rebel 9 (C)"]
>>[Result "*"]
>>
>>1. e4 e6 2. d4 d5 3. Nc3 Nf6 4. Bg5 Be7 5. e5 Nfd7 6. Bxe7 Qxe7 7. f4 O-O 8.
>>Nf3 c5 9. Qd2 Nc6 10. dxc5 Qxc5 11. O-O-O Nb6 12. Bd3 f6 13. exf6 Rxf6 14. g3
>>Bd7 15. Rhe1 Nc4 16. Bxc4 Qxc4 17. Qe2 b5 18. Qxc4 bxc4 19. Ne5 Nxe5 20. Rxe5
>>Raf8 21. Ne4 Rh6 22. Nc5 Bc8 23. Rd2 Kf7 24. h4 Re8 25. b3 cxb3 26. axb3 Re7
>>27. Re3 Rc7 28. Nd3 Rf6 29. Ne5+ Ke7 30. Rde2 Kd6 31. Re1 Ba6 32. Kd2 Bb5 33.
>>Ra1 d4 34. Ree1 Rf5 35. Kc1 Rc3 36. Rxa7 Rxg3 37. Nf7+ Kd5 38. Ng5 h6 39. Nxe6
>>Re3 40. Nc7+ Ke4 41. Rg1 Rf3 42. Rxg7 R3xf4 43. Ra5 Bf1 44. Re7+ Kf3 45. Rxf5
>>Rxf5 46. Ne6 Ke4 47. Ng7+ Re5 48. Rxe5+ Kxe5 49. Kd2 Bb5 50. Nh5 Be8 51. Ng3
>>Bd7 52. Ne2 Ke4 53. Nc1 Be8 54. Nd3 Bb5 55. Nb2 Kd5 *
>>
>>I like:
>>56. c4+
>>
>>Crafty played:
>>56. Kc1
>>
>>Now, the reason I like this move over the one Crafty chose is many-fold.  As
>>far as material, it is a near tie, as I would rather have the bishop than
>>the knight at this stage, but technically Crafty is a pawn up.  I believe
>>that the black pawn on d4 is much more valuable than white pawn on d2,
>>because of two reasons.  First, it is far advanced towards the enemy's first
>>rank.  This will cause white to have to tie up material to prevent queening.
>>Second, the black king and bishop are nearby for protection of the pawn, and
>>can make things difficult.  In short, the pawn on d4 will be a constant
>>worry until it is eliminated.  By playing c4+, the *only* sensible choice is
>>an e.p. capture, which trades pawns, but [in my -not so expert- view] a
>>great pawn for black is eliminated in return for a ho-humm pawn for white.
>>
>>I think most would agree that the pawns are *not* of the same value.  Is
>>there any program that takes this into account?  Or is my analysis all
>>washed up?
>>
>>I realize that in this case, it is a tempest in a teapot, since the game is
>>probably a draw anyway.  But in other situations not so.  Opinions?
>
>
>This is a difficult question to answer.  The short answer is that yes,
>pawn values are very dynamic, at least in crafty.  How far they have
>advanced, whether they can be defended by pawns (are they isolated or
>artificially isolated because they have advanced too far to be defended
>by pawns) are they passed, passed and protected, if weak, are they on
>open files, can they be used as a "lever" or are they blocked from
>doing so...
>
>EvaluatePawns() is a large piece of code...  and it is probably easier
>to read the comments to at least see what Crafty does...
Nimzo98 does and even gives a higher valeu for conected passed pawns 2 conected
pawns have a higher valeu as a rook



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